Family / Chaldean

Nation


Babylonia

Family Class


Artisans

Effect City


Ambitions Weight


Tier Ambitions Family Class Weight
1 Enact link(LAW_EPICS) Artisans : 900
Enact link(LAW_EXPLORATION) Hunters : 900
Enact link(LAW_SLAVERY) Landowners : 900
Enact link(LAW_FREEDOM) Hunters : 900
Enact link(LAW_CENTRALIZATION) Statesmen : 900
Enact link(LAW_VASSALAGE) Patrons : 900
Control Four Cities Statesmen : 1000
Control Three Connected Cities Statesmen : 1000 Traders : 1000
Produce 400 link(YIELD_FOOD,1) Landowners : 1000
Produce 400 link(YIELD_WOOD,1) Artisans : 1000
Produce 400 link(YIELD_STONE,1) Patrons : 1000
Produce 400 link(YIELD_IRON,1) Champions : 1000
Control Five link(UNIT_WORKER,2) Landowners : 1000
Control Six link(IMPROVEMENT_FARM,2) Landowners : 1000
Control Six link(IMPROVEMENT_MINE,2) Champions : 1000
Control Six link(IMPROVEMENT_QUARRY,2) Patrons : 1000
Control Six link(IMPROVEMENT_CAMP,2) Hunters : 1000
Control Four link(SPECIALIST_FARMER) Specialists Landowners : 1000
Control Three link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Complete Six link(PROJECT_FESTIVAL,2) Landowners : 1000
Clear Three Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000
Discover Six Technologies Sages : 1000
Kill Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Promote Units Five Times Champions : 1000 Riders : 1000 Hunters : 1000
Control Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Control 10 link(CONCEPT_POPULATION) Landowners : 1000
Complete Three Inquiries
Kill Five Tribal Enemies
2 Enact link(LAW_EPICS) Artisans : 900
Enact link(LAW_EXPLORATION) Hunters : 900
Enact link(LAW_SLAVERY) Landowners : 900
Enact link(LAW_FREEDOM) Hunters : 900
Enact link(LAW_CENTRALIZATION) Statesmen : 900
Enact link(LAW_VASSALAGE) Patrons : 900
Enact link(LAW_TYRANNY) Landowners : 900
Enact link(LAW_CONSTITUTION) Statesmen : 900
Enact link(LAW_COLONIES) Landowners : 900
Enact link(LAW_SERFDOM) Patrons : 900
Enact Four Laws Statesmen : 1000
Control Four Cities Statesmen : 1000
Control Three Connected Cities Statesmen : 1000 Traders : 1000
Kill Five link(TRIBE_GAULS) Champions : 1000
Kill Five link(TRIBE_VANDALS) Champions : 1000
Kill Five link(TRIBE_DANES) Champions : 1000
Kill Five link(TRIBE_THRACIANS) Champions : 1000
Kill Five link(TRIBE_SCYTHIANS) Riders : 1000
Kill Five link(TRIBE_NUMIDIANS) Riders : 1000
Produce 400 link(YIELD_FOOD,1) Landowners : 1000
Produce 400 link(YIELD_WOOD,1) Artisans : 1000
Produce 400 link(YIELD_STONE,1) Patrons : 1000
Produce 400 link(YIELD_IRON,1) Champions : 1000
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000
Stockpile 2,000 link(YIELD_TRAINING,1) Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNIT_WORKER,2) Landowners : 1000
Control Six link(IMPROVEMENT_FARM,2) Landowners : 1000
Control Six link(IMPROVEMENT_MINE,2) Champions : 1000
Control Six link(IMPROVEMENT_QUARRY,2) Patrons : 1000
Control Six link(IMPROVEMENT_LUMBERMILL,2) Artisans : 1000
Control Six link(IMPROVEMENT_PASTURE,2) Landowners : 1000 Riders : 1000
Control Six link(IMPROVEMENT_CAMP,2) Hunters : 1000
Control Four link(IMPROVEMENT_GRANARY,2) Landowners : 1000
Control Six link(IMPROVEMENT_BARRACKS,2) or link(IMPROVEMENT_RANGE,2) Champions : 1000 Hunters : 1000
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS) Landowners : 1000
Repair Four Improvements Landowners : 1000
Control Five link(CULTURE_DEVELOPING) Cities Patrons : 1000
Control Four link(SPECIALIST_FARMER) Specialists Landowners : 1000
Control Four link(SPECIALIST_MINER) Specialists Champions : 1000
Control Two link(SPECIALIST_ACOLYTE_3,2) Clerics : 1000
Control Three link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_WALLS) Artisans : 1000 Champions : 1000
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000
Complete Six link(PROJECT_FESTIVAL,2) Landowners : 1000
Clear Three Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000
Make link(CONCEPT_PEACE_TRIBE,3) with a Tribe Statesmen : 1000
Establish a link(CONCEPT_STATE_RELIGION) Clerics : 1000
Discover Six Technologies Sages : 1000
Kill Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Promote Units Five Times Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNITTRAIT_RANGED) Units Hunters : 1000
Control Two link(UNITTRAIT_RANGED) and Two link(UNITTRAIT_MOUNTED) Units Champions : 1000 Riders : 1000 Hunters : 1000
Add Two Courtiers Patrons : 1000
Field Four link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000
Complete Two link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000
Send Two link(CONCEPT_LUXURY) to Tribes Traders : 1000
Control 10 link(CONCEPT_POPULATION) Landowners : 1000
Control Four link(IMPROVEMENT_THEATER_1,2) Patrons : 1000
Control Four link(IMPROVEMENT_GARRISON_1,2) Statesmen : 1000
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000
Clear Three Tribal Sites
Complete Three Inquiries
Found Two Cities
Kill Five Tribal Enemies
Kill the link(TRAIT_RIGHTFUL_HEIR)
Control the link(CONCEPT_HOLY_CITY) of your link(CONCEPT_STATE_RELIGION)
3 Enact link(LAW_TYRANNY) Landowners : 900
Enact link(LAW_CONSTITUTION) Statesmen : 900
Enact link(LAW_COLONIES) Landowners : 900
Enact link(LAW_SERFDOM) Patrons : 900
Enact link(LAW_MONOTHEISM) Clerics : 900
Enact link(LAW_POLYTHEISM) Patrons : 900
Enact link(LAW_DIVINE_RULE) Clerics : 900
Enact link(LAW_LEGAL_CODE) Sages : 900
Enact Four Laws Statesmen : 1000
Establish Veneration Patrons : 1000 Clerics : 1000
Establish Mythology Artisans : 1000 Clerics : 1000
Establish Legalism Statesmen : 1000 Clerics : 1000
Control Seven Cities Statesmen : 1000
Control Six Connected Cities Statesmen : 1000 Traders : 1000
Kill Five link(TRIBE_GAULS) Champions : 1000
Kill Five link(TRIBE_VANDALS) Champions : 1000
Kill Five link(TRIBE_DANES) Champions : 1000
Kill Five link(TRIBE_THRACIANS) Champions : 1000
Kill Five link(TRIBE_SCYTHIANS) Riders : 1000
Kill Five link(TRIBE_NUMIDIANS) Riders : 1000
Produce 800 link(YIELD_FOOD,1) Landowners : 1000
Produce 800 link(YIELD_WOOD,1) Artisans : 1000
Produce 800 link(YIELD_STONE,1) Patrons : 1000
Produce 800 link(YIELD_IRON,1) Champions : 1000
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000
Stockpile 2,000 link(YIELD_TRAINING,1) Champions : 1000 Riders : 1000 Hunters : 1000
Stockpile 2,000 link(YIELD_MONEY,1) Traders : 1000
Control Six link(IMPROVEMENT_LUMBERMILL,2) Artisans : 1000
Control Six link(IMPROVEMENT_PASTURE,2) Landowners : 1000 Riders : 1000
Control Six link(IMPROVEMENT_GROVE,2) Landowners : 1000 Patrons : 1000
Control Six link(IMPROVEMENT_NETS,2) Hunters : 1000
Control Four link(IMPROVEMENT_GRANARY,2) Landowners : 1000
Control Six link(IMPROVEMENT_BARRACKS,2) or link(IMPROVEMENT_RANGE,2) Champions : 1000 Hunters : 1000
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS) Landowners : 1000
Repair Four Improvements Landowners : 1000
Build link(IMPROVEMENT_PYRAMIDS) Statesmen : 1000
Build link(IMPROVEMENT_GREAT_ZIGGURAT) Champions : 1000
Build link(IMPROVEMENT_ORACLE) Clerics : 1000 Sages : 1000
Build link(IMPROVEMENT_HANGING_GARDENS) Landowners : 1000 Sages : 1000
Control Five link(CULTURE_DEVELOPING) Cities Patrons : 1000
Control Four link(SPECIALIST_MINER) Specialists Champions : 1000
Control Four link(SPECIALIST_STONECUTTER) Specialists Patrons : 1000
Control Four link(SPECIALIST_WOODCUTTER) Specialists Sages : 1000
Control Two link(SPECIALIST_ACOLYTE_3,2) Clerics : 1000
Control Two link(SPECIALIST_POET_3,2) Patrons : 1000
Control Two link(SPECIALIST_OFFICER_3,2) Champions : 1000 Riders : 1000 Hunters : 1000
Control Two link(SPECIALIST_SCRIBE_3,2) Statesmen : 1000
Control 10 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_WALLS) Artisans : 1000 Champions : 1000
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000
Complete Six link(PROJECT_FESTIVAL,2) Landowners : 1000
Clear Six Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000
Make link(CONCEPT_PEACE_TRIBE,3) with a Tribe Statesmen : 1000
Establish a link(CONCEPT_STATE_RELIGION) Clerics : 1000
Found a link(CONCEPT_WORLD_RELIGION) Patrons : 1000 Artisans : 1000
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x4) Clerics : 1000
Discover Six Technologies Sages : 1000
Kill 10 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill Five Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Promote Units 10 Times Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNITTRAIT_RANGED) Units Hunters : 1000
Control Five link(UNITTRAIT_MOUNTED) Units Riders : 1000
Control Two link(UNITTRAIT_RANGED) and Two link(UNITTRAIT_MOUNTED) Units Champions : 1000 Riders : 1000 Hunters : 1000
Add Two Courtiers Patrons : 1000
Field Four link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000
Maintain Four link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000
Reveal 40% of the Map Traders : 1000 Hunters : 1000
Complete Two link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000
Send Two link(CONCEPT_LUXURY) to Tribes Traders : 1000
Send Four link(CONCEPT_LUXURY) to Foreign Nations Traders : 1000
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe Traders : 1000
Recapture One City Champions : 1000 Riders : 1000 Hunters : 1000
Control Four link(IMPROVEMENT_THEATER_1,2) Patrons : 1000
Control Four link(IMPROVEMENT_GARRISON_1,2) Statesmen : 1000
Control Eight link(IMPROVEMENTCLASS_SHRINE,2) Clerics : 1000
Control Four link(IMPROVEMENTCLASS_MONASTERY,2) Clerics : 1000
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000
Control 20 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Capture Two Cities
Clear Three Tribal Sites
Complete Three Inquiries
Found Two Cities
Kill 10 Enemy Nation Units
Kill Five Tribal Enemies
Kill the link(TRAIT_RIGHTFUL_HEIR)
Control the link(CONCEPT_HOLY_CITY) of your link(CONCEPT_STATE_RELIGION)
Control Five Naval Units
4 Enact link(LAW_MONOTHEISM) Clerics : 900
Enact link(LAW_POLYTHEISM) Patrons : 900
Enact link(LAW_DIVINE_RULE) Clerics : 900
Enact link(LAW_LEGAL_CODE) Sages : 900
Enact link(LAW_TOLERANCE) Sages : 900
Enact link(LAW_ORTHODOXY) Clerics : 900
Enact link(LAW_PROFESSIONAL_ARMY) Riders : 900
Enact link(LAW_VOLUNTEERS) Champions : 900
Enact link(LAW_PHILOSOPHY) Sages : 900
Enact link(LAW_ENGINEERING) Champions : 900
Enact Four Laws Statesmen : 1000
Establish Veneration Patrons : 1000 Clerics : 1000
Establish Mythology Artisans : 1000 Clerics : 1000
Establish Legalism Statesmen : 1000 Clerics : 1000
Establish Revelation Riders : 1000 Clerics : 1000
Establish Dualism Sages : 1000 Clerics : 1000
Establish Gnosticism Hunters : 1000 Clerics : 1000
Control Seven Cities Statesmen : 1000
Control Six Connected Cities Statesmen : 1000 Traders : 1000
Kill Five link(TRIBE_GAULS) Champions : 1000
Kill Five link(TRIBE_VANDALS) Champions : 1000
Kill Five link(TRIBE_DANES) Champions : 1000
Kill Five link(TRIBE_THRACIANS) Champions : 1000
Kill Five link(TRIBE_SCYTHIANS) Riders : 1000
Kill Five link(TRIBE_NUMIDIANS) Riders : 1000
Produce 800 link(YIELD_FOOD,1) Landowners : 1000
Produce 800 link(YIELD_WOOD,1) Artisans : 1000
Produce 800 link(YIELD_STONE,1) Patrons : 1000
Produce 800 link(YIELD_IRON,1) Champions : 1000
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000
Stockpile 2,000 link(YIELD_TRAINING,1) Champions : 1000 Riders : 1000 Hunters : 1000
Stockpile 2,000 link(YIELD_MONEY,1) Traders : 1000
Control Six link(IMPROVEMENT_GROVE,2) Landowners : 1000 Patrons : 1000
Control Six link(IMPROVEMENT_NETS,2) Hunters : 1000
Control Four link(IMPROVEMENT_GRANARY,2) Landowners : 1000
Control Six link(IMPROVEMENT_BARRACKS,2) or link(IMPROVEMENT_RANGE,2) Champions : 1000 Hunters : 1000
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS) Landowners : 1000
Repair Four Improvements Landowners : 1000
Build link(IMPROVEMENT_PYRAMIDS) Statesmen : 1000
Build link(IMPROVEMENT_GREAT_ZIGGURAT) Champions : 1000
Build link(IMPROVEMENT_ORACLE) Clerics : 1000 Sages : 1000
Build link(IMPROVEMENT_HANGING_GARDENS) Landowners : 1000 Sages : 1000
Build link(IMPROVEMENT_NECROPOLIS) Clerics : 1000 Patrons : 1000
Build link(IMPROVEMENT_ISHTAR_GATE) Patrons : 1000 Artisans : 1000
Build link(IMPROVEMENT_LIGHTHOUSE) Traders : 1000
Build link(IMPROVEMENT_APADANA) Clerics : 1000 Statesmen : 1000
Control Four link(CULTURE_STRONG) Cities Patrons : 1000
Control Four link(SPECIALIST_STONECUTTER) Specialists Patrons : 1000
Control Four link(SPECIALIST_WOODCUTTER) Specialists Sages : 1000
Control Two link(SPECIALIST_ACOLYTE_3,2) Clerics : 1000
Control Two link(SPECIALIST_POET_3,2) Patrons : 1000
Control Two link(SPECIALIST_OFFICER_3,2) Champions : 1000 Riders : 1000 Hunters : 1000
Control Two link(SPECIALIST_SCRIBE_3,2) Statesmen : 1000
Control Two link(SPECIALIST_MONK_3,2) Patrons : 1000 Clerics : 1000
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000
Control 10 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_MOAT,2) Artisans : 1000 Champions : 1000
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000
Complete Six link(PROJECT_CONVOY,2) Traders : 1000
Clear Six Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000
Form link(CONCEPT_ALLIANCE_TRIBE,1) with a Tribe Statesmen : 1000
Found a link(CONCEPT_WORLD_RELIGION) Patrons : 1000 Artisans : 1000
Establish a link(CONCEPT_THEOLOGY) Clerics : 1000
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x4) Clerics : 1000
Discover Eight Technologies Sages : 1000
Kill 10 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill Five Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Promote Units 10 Times Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNITTRAIT_MOUNTED) Units Riders : 1000
Control Three link(UNITTRAIT_SIEGE) Units Artisans : 1000
Control Two link(UNITTRAIT_RANGED) and Two link(UNITTRAIT_MOUNTED) Units Champions : 1000 Riders : 1000 Hunters : 1000
Control Two link(UNIT_BATTERING_RAM,2) Artisans : 1000
Control Two link(UNIT_AKKADIAN_ARCHER,2) Hunters : 1000
Control Two link(UNIT_AFRICAN_ELEPHANT,2) Champions : 1000
Control Two link(UNIT_LIGHT_CHARIOT,2) Landowners : 1000
Control Two link(UNIT_HOPLITE,2) Statesmen : 1000
Control Two link(UNIT_PALTON_CAVALRY,2) Riders : 1000
Control Two link(UNIT_HASTATUS,2) Champions : 1000
Add Two Courtiers Patrons : 1000
Maintain Four link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000
Field Eight link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000
Reveal 40% of the Map Traders : 1000 Hunters : 1000
Complete Four link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000
Send Two link(CONCEPT_LUXURY) to Tribes Traders : 1000
Send Four link(CONCEPT_LUXURY) to Foreign Nations Traders : 1000
Send Six link(CONCEPT_LUXURY) to Families Traders : 1000
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe Traders : 1000
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations Traders : 1000
Recapture One City Champions : 1000 Riders : 1000 Hunters : 1000
Capture Two Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000
Control 30 link(CONCEPT_POPULATION) Landowners : 1000
Control Four link(IMPROVEMENT_BATHS_1) Sages : 1000
Control Four link(IMPROVEMENT_THEATER_2,2) Patrons : 1000
Control Four link(IMPROVEMENT_MARKET_1,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_1,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_1,2) Statesmen : 1000
Control Four link(IMPROVEMENT_GARRISON_2,2) Statesmen : 1000
Control Eight link(IMPROVEMENTCLASS_SHRINE,2) Clerics : 1000
Control Four link(IMPROVEMENTCLASS_MONASTERY,2) Clerics : 1000
Control 20 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000
Capture Two Cities
Clear Three Tribal Sites
Found Two Cities
Kill 10 Enemy Nation Units
Control link(IMPROVEMENT_COLOSSUS)
Control link(IMPROVEMENT_HOLY_SITE_ZOROASTRIANISM)
Control link(IMPROVEMENT_HOLY_SITE_JUDAISM)
Control link(IMPROVEMENT_HOLY_SITE_CHRISTIANITY)
Control link(IMPROVEMENT_HOLY_SITE_MANICHAEISM)
Have an link(COUNCIL_AMBASSADOR), link(COUNCIL_CHANCELLOR) and link(COUNCIL_SPYMASTER) of your link(CONCEPT_STATE_RELIGION)
Kill the link(TRAIT_RIGHTFUL_HEIR)
Control the link(CONCEPT_HOLY_CITY) of your link(CONCEPT_STATE_RELIGION)
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000
Control Five Naval Units
5 Enact link(LAW_TOLERANCE) Sages : 900
Enact link(LAW_ORTHODOXY) Clerics : 900
Enact link(LAW_PROFESSIONAL_ARMY) Riders : 900
Enact link(LAW_VOLUNTEERS) Champions : 900
Enact link(LAW_PHILOSOPHY) Sages : 900
Enact link(LAW_ENGINEERING) Champions : 900
Enact link(LAW_GUILDS) Traders : 900
Enact link(LAW_ELITES) Statesmen : 900
Enact Eight Laws Statesmen : 1000
Establish Revelation Riders : 1000 Clerics : 1000
Establish Dualism Sages : 1000 Clerics : 1000
Establish Gnosticism Hunters : 1000 Clerics : 1000
Establish Enlightenment Landowners : 1000 Clerics : 1000
Establish Redemption Traders : 1000 Clerics : 1000
Control Seven Cities Statesmen : 1000
Control Six Connected Cities Statesmen : 1000 Traders : 1000
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000
Stockpile 5,000 link(YIELD_MONEY,1) Traders : 1000
Control Four link(IMPROVEMENT_HARBOR,2) Artisans : 1000
Repair Eight Improvements Landowners : 1000
Build link(IMPROVEMENT_NECROPOLIS) Clerics : 1000 Patrons : 1000
Build link(IMPROVEMENT_ISHTAR_GATE) Patrons : 1000 Artisans : 1000
Build link(IMPROVEMENT_LIGHTHOUSE) Traders : 1000
Build link(IMPROVEMENT_APADANA) Clerics : 1000 Statesmen : 1000
Build link(IMPROVEMENT_MAUSOLEUM) Patrons : 1000 Statesmen : 1000
Build link(IMPROVEMENT_ACROPOLIS) Clerics : 1000 Statesmen : 1000
Build link(IMPROVEMENT_COLOSSUS) Champions : 1000 Artisans : 1000
Build link(IMPROVEMENT_MUSAEUM) Patrons : 1000 Sages : 1000
Control Four link(CULTURE_STRONG) Cities Patrons : 1000
Control Two Wonders (One Strong) Patrons : 1000
Control Four link(SPECIALIST_WOODCUTTER) Specialists Sages : 1000
Control Two link(SPECIALIST_POET_3,2) Patrons : 1000
Control Two link(SPECIALIST_OFFICER_3,2) Champions : 1000 Riders : 1000 Hunters : 1000
Control Two link(SPECIALIST_SCRIBE_3,2) Statesmen : 1000
Control Two link(SPECIALIST_MONK_3,2) Patrons : 1000 Clerics : 1000
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000
Control Two link(SPECIALIST_PRIEST_3,2) Landowners : 1000 Clerics : 1000
Control Two link(SPECIALIST_SHOPKEEPER_3,2) Traders : 1000
Control Two link(SPECIALIST_PHILOSOPHER_3,2) Sages : 1000
Control 20 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_MOAT,2) Artisans : 1000 Champions : 1000
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000
Complete Six link(PROJECT_CONVOY,2) Traders : 1000
Form link(CONCEPT_ALLIANCE_TRIBE,1) with a Tribe Statesmen : 1000
Make link(DIPLOMACY_PEACE) with Three Tribes or Nations Statesmen : 1000
Establish a link(CONCEPT_THEOLOGY) Clerics : 1000
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x8) Clerics : 1000
Discover Eight Technologies Sages : 1000
Kill 15 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill Five Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control Two Max Level Units (link(UNITTRAIT_MELEE) and link(UNITTRAIT_RANGED)) Champions : 1000 Riders : 1000 Hunters : 1000
Control Three link(UNITTRAIT_SIEGE) Units Artisans : 1000
Control Five link(UNIT_LONGBOWMAN,2) or link(UNIT_CROSSBOWMAN,2) Hunters : 1000
Control Two link(UNIT_BATTERING_RAM,2) Artisans : 1000
Control Two link(UNIT_AKKADIAN_ARCHER,2) Hunters : 1000
Control Two link(UNIT_AFRICAN_ELEPHANT,2) Champions : 1000
Control Two link(UNIT_LIGHT_CHARIOT,2) Landowners : 1000
Control Two link(UNIT_HOPLITE,2) Statesmen : 1000
Control Two link(UNIT_PALTON_CAVALRY,2) Riders : 1000
Control Two link(UNIT_HASTATUS,2) Champions : 1000
Add Four Courtiers Patrons : 1000
Field Eight link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000
Maintain Eight link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000
Reveal 60% of the Map Traders : 1000 Hunters : 1000
Complete Four link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000
Send Four link(CONCEPT_LUXURY) to Foreign Nations Traders : 1000
Send Six link(CONCEPT_LUXURY) to Families Traders : 1000
Control Eight link(CONCEPT_LUXURY) Traders : 1000
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe Traders : 1000
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations Traders : 1000
Recapture Two Cities Champions : 1000 Riders : 1000 Hunters : 1000
Capture Two Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000
Control 30 link(CONCEPT_POPULATION) Landowners : 1000
Control Four link(IMPROVEMENT_BATHS_1) Sages : 1000
Control Four link(IMPROVEMENT_THEATER_2,2) Patrons : 1000
Control Four link(IMPROVEMENT_MARKET_1,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_1,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_1,2) Statesmen : 1000
Control Four link(IMPROVEMENT_GARRISON_2,2) Statesmen : 1000
Control Eight link(IMPROVEMENTCLASS_SHRINE,2) Clerics : 1000
Control Four link(IMPROVEMENTCLASS_TEMPLE,2) Clerics : 1000
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000
Control 50 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Capture Three Cities
Clear Three Tribal Sites
Control Six link(IMPROVEMENT_TEMPLE_ZOROASTRIANISM,2)
Control Six link(IMPROVEMENT_TEMPLE_JUDAISM,2)
Kill 10 Enemy Nation Units
Control link(IMPROVEMENT_COLOSSUS)
Control link(IMPROVEMENT_HOLY_SITE_ZOROASTRIANISM)
Control link(IMPROVEMENT_HOLY_SITE_JUDAISM)
Control link(IMPROVEMENT_HOLY_SITE_CHRISTIANITY)
Control link(IMPROVEMENT_HOLY_SITE_MANICHAEISM)
Have an link(COUNCIL_AMBASSADOR), link(COUNCIL_CHANCELLOR) and link(COUNCIL_SPYMASTER) of your link(CONCEPT_STATE_RELIGION)
Kill the link(TRAIT_RIGHTFUL_HEIR)
Control the link(CONCEPT_HOLY_CITY) of your link(CONCEPT_STATE_RELIGION)
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000
6 Enact link(LAW_ICONOGRAPHY) Patrons : 900
Enact link(LAW_CALLIGRAPHY) Artisans : 900
Enact link(LAW_PILGRIMAGE) Hunters : 900
Enact link(LAW_HOLY_WAR) Clerics : 900
Enact link(LAW_GUILDS) Traders : 900
Enact link(LAW_ELITES) Statesmen : 900
Enact link(LAW_AUTARKY) Riders : 900
Enact link(LAW_TRADE_LEAGUE) Traders : 900
Enact link(LAW_COIN_DEBASEMENT) Landowners : 900
Enact link(LAW_MONETARY_REFORM) Traders : 900
Enact Eight Laws Statesmen : 1000
Establish Enlightenment Landowners : 1000 Clerics : 1000
Establish Redemption Traders : 1000 Clerics : 1000
Control 10 Cities Statesmen : 1000
Control Nine Connected Cities Statesmen : 1000 Traders : 1000
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000
Stockpile 5,000 link(YIELD_MONEY,1) Traders : 1000
Control Four link(IMPROVEMENT_HARBOR,2) Artisans : 1000
Repair Eight Improvements Landowners : 1000
Build link(IMPROVEMENT_MAUSOLEUM) Patrons : 1000 Statesmen : 1000
Build link(IMPROVEMENT_ACROPOLIS) Clerics : 1000 Statesmen : 1000
Build link(IMPROVEMENT_COLOSSUS) Champions : 1000 Artisans : 1000
Build link(IMPROVEMENT_MUSAEUM) Patrons : 1000 Sages : 1000
Build link(IMPROVEMENT_CIRCUS_MAXIMUS) Riders : 1000
Build link(IMPROVEMENT_PANTHEON) Patrons : 1000 Clerics : 1000
Build link(IMPROVEMENT_HAGIA_SOPHIA) Patrons : 1000 Clerics : 1000
Build link(IMPROVEMENT_VIA_RECTA_SOUK) Patrons : 1000 Landowners : 1000
Control Three link(CULTURE_LEGENDARY) Cities Patrons : 1000
Control Two Wonders (One Strong) Patrons : 1000
Control Two link(SPECIALIST_MONK_3,2) Patrons : 1000 Clerics : 1000
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000
Control Two link(SPECIALIST_PRIEST_3,2) Landowners : 1000 Clerics : 1000
Control Two link(SPECIALIST_SHOPKEEPER_3,2) Traders : 1000
Control Two link(SPECIALIST_PHILOSOPHER_3,2) Sages : 1000
Control 20 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Five Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_TOWERS) Artisans : 1000 Champions : 1000
Complete Six link(PROJECT_CONVOY,2) Traders : 1000
Make link(DIPLOMACY_PEACE) with Three Tribes or Nations Statesmen : 1000
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x8) Clerics : 1000
Discover Eight Technologies Sages : 1000
Discover link(TECH_SCHOLARSHIP) and link(TECH_VAULTING) Sages : 1000 Artisans : 1000
Discover link(TECH_ARCHITECTURE) and link(TECH_JURISPRUDENCE) Statesmen : 1000 Patrons : 1000
Kill 15 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill 10 Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control Two Max Level Units (link(UNITTRAIT_MELEE) and link(UNITTRAIT_RANGED)) Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNIT_LONGBOWMAN,2) or link(UNIT_CROSSBOWMAN,2) Hunters : 1000
Control Five link(UNIT_POLYBOLOS,2) or link(UNIT_CATAPHRACT,2) Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNIT_SWORDSMAN,2) or link(UNIT_PIKEMAN,2) Champions : 1000
Control Two link(UNIT_SIEGE_TOWER,2) Artisans : 1000
Control Two link(UNIT_CIMMERIAN_ARCHER,2) Hunters : 1000
Control Two link(UNIT_TURRETED_ELEPHANT,2) Champions : 1000
Control Two link(UNIT_KUSHITE_CAVALRY,2) Landowners : 1000
Control Two link(UNIT_PHALANGITE,2) Statesmen : 1000
Control Two link(UNIT_CATAPHRACT_ARCHER,2) Riders : 1000
Control Two link(UNIT_LEGIONARY,2) Champions : 1000
Add Four Courtiers Patrons : 1000
Field Eight link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000
Maintain Eight link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000
Reveal 60% of the Map Traders : 1000 Hunters : 1000
Send Six link(CONCEPT_LUXURY) to Families Traders : 1000
Control Eight link(CONCEPT_LUXURY) Traders : 1000
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations Traders : 1000
Recapture Two Cities Champions : 1000 Riders : 1000 Hunters : 1000
Capture a Foreign link(CONCEPT_CAPITAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control 100 link(CONCEPT_POPULATION) Landowners : 1000
Control Four link(IMPROVEMENT_BATHS_2) Sages : 1000
Control Four link(IMPROVEMENT_THEATER_3,2) Patrons : 1000
Control Four link(IMPROVEMENT_MARKET_2,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_2,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_2,2) Statesmen : 1000
Control Four link(IMPROVEMENT_GARRISON_3,2) Statesmen : 1000
Control Four link(IMPROVEMENTCLASS_TEMPLE,2) Clerics : 1000
Control 50 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Control 50 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Artisans : 1000
Capture Three Cities
Clear Three Tribal Sites
Control Six link(IMPROVEMENT_TEMPLE_ZOROASTRIANISM,2)
Control Six link(IMPROVEMENT_TEMPLE_JUDAISM,2)
Control Three link(IMPROVEMENT_CATHEDRAL_CHRISTIANITY,2)
Control Three link(IMPROVEMENT_CATHEDRAL_MANICHAEISM,2)
Control link(IMPROVEMENT_COLOSSUS)
Control link(IMPROVEMENT_HOLY_SITE_ZOROASTRIANISM)
Control link(IMPROVEMENT_HOLY_SITE_JUDAISM)
Control link(IMPROVEMENT_HOLY_SITE_CHRISTIANITY)
Control link(IMPROVEMENT_HOLY_SITE_MANICHAEISM)
Have an link(COUNCIL_AMBASSADOR), link(COUNCIL_CHANCELLOR) and link(COUNCIL_SPYMASTER) of your link(CONCEPT_STATE_RELIGION)
Kill the link(TRAIT_RIGHTFUL_HEIR)
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000
7 Enact link(LAW_ICONOGRAPHY) Patrons : 900
Enact link(LAW_CALLIGRAPHY) Artisans : 900
Enact link(LAW_PILGRIMAGE) Hunters : 900
Enact link(LAW_HOLY_WAR) Clerics : 900
Enact link(LAW_AUTARKY) Riders : 900
Enact link(LAW_TRADE_LEAGUE) Traders : 900
Enact link(LAW_COIN_DEBASEMENT) Landowners : 900
Enact link(LAW_MONETARY_REFORM) Traders : 900
Enact Eight Laws Statesmen : 1000
Control 10 Cities Statesmen : 1000
Control Nine Connected Cities Statesmen : 1000 Traders : 1000
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000
Stockpile 10,000 link(YIELD_MONEY,1) Traders : 1000
Control Four link(IMPROVEMENT_HARBOR,2) Artisans : 1000
Repair Eight Improvements Landowners : 1000
Build link(IMPROVEMENT_CIRCUS_MAXIMUS) Riders : 1000
Build link(IMPROVEMENT_PANTHEON) Patrons : 1000 Clerics : 1000
Build link(IMPROVEMENT_HAGIA_SOPHIA) Patrons : 1000 Clerics : 1000
Build link(IMPROVEMENT_VIA_RECTA_SOUK) Patrons : 1000 Landowners : 1000
Control Three link(CULTURE_LEGENDARY) Cities Patrons : 1000
Control Two Wonders (One Strong) Patrons : 1000
Control Two link(SPECIALIST_PRIEST_3,2) Landowners : 1000 Clerics : 1000
Control Two link(SPECIALIST_SHOPKEEPER_3,2) Traders : 1000
Control Two link(SPECIALIST_PHILOSOPHER_3,2) Sages : 1000
Control Five Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control Six link(PROJECT_TOWERS) Artisans : 1000 Champions : 1000
Control link(PROJECT_TREASURY_4), link(PROJECT_FORUM_4), and link(PROJECT_ARCHIVE_4) Artisans : 1000 Patrons : 1000 Statesmen : 1000
Make link(DIPLOMACY_PEACE) with Three Tribes or Nations Statesmen : 1000
Discover link(TECH_SCHOLARSHIP) and link(TECH_VAULTING) Sages : 1000 Artisans : 1000
Discover link(TECH_ARCHITECTURE) and link(TECH_JURISPRUDENCE) Statesmen : 1000 Patrons : 1000
Discover link(TECH_DOCTRINE) and link(TECH_FISCAL_POLICY) Traders : 1000
Discover link(TECH_PORTCULLIS) and link(TECH_CHAIN_DRIVE) Landowners : 1000
Discover link(TECH_WINDLASS) and link(TECH_LATEEN_SAIL) Traders : 1000 Hunters : 1000
Kill 20 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill 10 Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNIT_POLYBOLOS,2) or link(UNIT_CATAPHRACT,2) Champions : 1000 Riders : 1000 Hunters : 1000
Control Five link(UNIT_SWORDSMAN,2) or link(UNIT_PIKEMAN,2) Champions : 1000
Control Two link(UNIT_SIEGE_TOWER,2) Artisans : 1000
Control Two link(UNIT_CIMMERIAN_ARCHER,2) Hunters : 1000
Control Two link(UNIT_TURRETED_ELEPHANT,2) Champions : 1000
Control Two link(UNIT_KUSHITE_CAVALRY,2) Landowners : 1000
Control Two link(UNIT_PHALANGITE,2) Statesmen : 1000
Control Two link(UNIT_CATAPHRACT_ARCHER,2) Riders : 1000
Control Two link(UNIT_LEGIONARY,2) Champions : 1000
Add Four Courtiers Patrons : 1000
Maintain Eight link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000
Reveal 80% of the Map Traders : 1000 Hunters : 1000
Control Eight link(CONCEPT_LUXURY) Traders : 1000
Recapture Three Cities Champions : 1000 Riders : 1000 Hunters : 1000
Capture a Foreign link(CONCEPT_CAPITAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control 100 link(CONCEPT_POPULATION) Landowners : 1000
Control Four link(IMPROVEMENT_BATHS_2) Sages : 1000
Control Four link(IMPROVEMENT_THEATER_3,2) Patrons : 1000
Control Four link(IMPROVEMENT_MARKET_2,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_2,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_2,2) Statesmen : 1000
Control Four link(IMPROVEMENT_GARRISON_3,2) Statesmen : 1000
Control Three link(IMPROVEMENTCLASS_CATHEDRAL,2) Clerics : 1000
Control 50 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Artisans : 1000
Control 100 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Capture Four Cities
Control Six link(IMPROVEMENT_TEMPLE_ZOROASTRIANISM,2)
Control Six link(IMPROVEMENT_TEMPLE_JUDAISM,2)
Control Three link(IMPROVEMENT_CATHEDRAL_CHRISTIANITY,2)
Control Three link(IMPROVEMENT_CATHEDRAL_MANICHAEISM,2)
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000
8 Control 10 Cities Statesmen : 1000
Control Nine Connected Cities Statesmen : 1000 Traders : 1000
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn Landowners : 1000 Traders : 1000
Stockpile 10,000 link(YIELD_MONEY,1) Traders : 1000
Control Eight link(IMPROVEMENT_TOWN,2) Landowners : 1000 Traders : 1000
Control Four Wonders (One Legendary) Patrons : 1000
Control 10 Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Control link(PROJECT_TREASURY_4), link(PROJECT_FORUM_4), and link(PROJECT_ARCHIVE_4) Artisans : 1000 Patrons : 1000 Statesmen : 1000
Discover link(TECH_DOCTRINE) and link(TECH_FISCAL_POLICY) Traders : 1000
Discover link(TECH_PORTCULLIS) and link(TECH_CHAIN_DRIVE) Landowners : 1000
Discover link(TECH_WINDLASS) and link(TECH_LATEEN_SAIL) Traders : 1000 Hunters : 1000
Discover link(TECH_COHORTS) and link(TECH_MARTIAL_CODE) Champions : 1000 Clerics : 1000
Discover link(TECH_BODKIN_ARROW) and link(TECH_BALLISTICS) Hunters : 1000
Discover link(TECH_BARDING) and link(TECH_INFANTRY_SQUARE) Riders : 1000
Kill 20 Military Units Champions : 1000 Riders : 1000 Hunters : 1000
Kill 10 Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000
Control 20 Military Units (Five link(UNIT_CATAPHRACT,2)) Champions : 1000 Riders : 1000 Hunters : 1000
Reveal 80% of the Map Traders : 1000 Hunters : 1000
Recapture Three Cities Champions : 1000 Riders : 1000 Hunters : 1000
Capture Five Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000
Control Four link(IMPROVEMENT_BATHS_3) Sages : 1000
Control Four link(IMPROVEMENT_MARKET_3,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_3,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_3,2) Statesmen : 1000
Build an link(IMPROVEMENT_THEATER_3), link(IMPROVEMENT_BATHS_3), and a link(IMPROVEMENT_MARKET_3) Patrons : 1000 Artisans : 1000 Traders : 1000
Build a link(IMPROVEMENT_LIBRARY_3), link(IMPROVEMENT_COURTHOUSE_3), and a link(IMPROVEMENT_GARRISON_3) Statesmen : 1000 Sages : 1000 Patrons : 1000
Control Three link(IMPROVEMENTCLASS_CATHEDRAL,2) Clerics : 1000
Control 100 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Capture Four Cities
Control Six link(IMPROVEMENT_TEMPLE_ZOROASTRIANISM,2)
Control Six link(IMPROVEMENT_TEMPLE_JUDAISM,2)
Control Three link(IMPROVEMENT_CATHEDRAL_CHRISTIANITY,2)
Control Three link(IMPROVEMENT_CATHEDRAL_MANICHAEISM,2)
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000
9 +100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn Landowners : 1000 Traders : 1000
Control Eight link(IMPROVEMENT_TOWN,2) Landowners : 1000 Traders : 1000
Control Four Wonders (One Legendary) Patrons : 1000
Control 10 Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000
Discover link(TECH_COHORTS) and link(TECH_MARTIAL_CODE) Champions : 1000 Clerics : 1000
Discover link(TECH_BODKIN_ARROW) and link(TECH_BALLISTICS) Hunters : 1000
Discover link(TECH_BARDING) and link(TECH_INFANTRY_SQUARE) Riders : 1000
Control 20 Military Units (Five link(UNIT_CATAPHRACT,2)) Champions : 1000 Riders : 1000 Hunters : 1000
Capture Five Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000
Control Four link(IMPROVEMENT_BATHS_3) Sages : 1000
Control Four link(IMPROVEMENT_MARKET_3,2) Traders : 1000
Control Four link(IMPROVEMENT_LIBRARY_3,2) Sages : 1000
Control Four link(IMPROVEMENT_COURTHOUSE_3,2) Statesmen : 1000
Build an link(IMPROVEMENT_THEATER_3), link(IMPROVEMENT_BATHS_3), and a link(IMPROVEMENT_MARKET_3) Patrons : 1000 Artisans : 1000 Traders : 1000
Build a link(IMPROVEMENT_LIBRARY_3), link(IMPROVEMENT_COURTHOUSE_3), and a link(IMPROVEMENT_GARRISON_3) Statesmen : 1000 Sages : 1000 Patrons : 1000
Control 100 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000
Control Three link(IMPROVEMENT_CATHEDRAL_CHRISTIANITY,2)
Control Three link(IMPROVEMENT_CATHEDRAL_MANICHAEISM,2)
10 All link(CONCEPT_FAMILY,2) link(OPINIONFAMILY_FRIENDLY), Enact All Laws Clerics : 1000 Sages : 1000
Control Six link(CULTURE_LEGENDARY) Cities Patrons : 1000
Control Seven Wonders Patrons : 1000 Artisans : 1000
Make link(DIPLOMACY_PEACE) with All Tribes and Nations Statesmen : 1000
Control Six link(IMPROVEMENTCLASS_CATHEDRAL,2) and Two link(IMPROVEMENTCLASS_HOLY_SITE,2) Clerics : 1000
Gain the link(CONCEPT_COGNOMEN) link(COGNOMEN_GREAT)
Control All Four link(CONCEPT_HOLY_CITY,2)
Destroy the Rival Nation