Family Class / Landowners

Family


Effect City


  • +2 Growth /Turn

Ambitions


Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_SLAVERY) Landowners : 900 1 2 1
Enact link(LAW_TYRANNY) Landowners : 900 2 3 1
Enact link(LAW_COLONIES) Landowners : 900 2 3 1
Enact link(LAW_COIN_DEBASEMENT) Landowners : 900 6 7 1
Establish Enlightenment Landowners : 1000 Clerics : 1000 5 6 2
Produce 400 link(YIELD_FOOD,1) Landowners : 1000 1 2 5
Produce 800 link(YIELD_FOOD,1) Landowners : 1000 3 4 5
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 4 5 5
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 6 7 5
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn Landowners : 1000 Traders : 1000 8 9 5
Control Five link(UNIT_WORKER,2) Landowners : 1000 1 2 7
Control Six link(IMPROVEMENT_FARM,2) Landowners : 1000 1 2 7
Control Six link(IMPROVEMENT_PASTURE,2) Landowners : 1000 Riders : 1000 2 3 7
Control Six link(IMPROVEMENT_GROVE,2) Landowners : 1000 Patrons : 1000 3 4 7
Control Four link(IMPROVEMENT_GRANARY,2) Landowners : 1000 2 4 8
Control Eight link(IMPROVEMENT_TOWN,2) Landowners : 1000 Traders : 1000 8 9 8
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS) Landowners : 1000 2 4 8
Repair Four Improvements Landowners : 1000 2 4 8
Repair Eight Improvements Landowners : 1000 5 7 8
Build link(IMPROVEMENT_HANGING_GARDENS) Landowners : 1000 Sages : 1000 3 4 9
Build link(IMPROVEMENT_VIA_RECTA_SOUK) Patrons : 1000 Landowners : 1000 6 7 9
Control Four link(SPECIALIST_FARMER) Specialists Landowners : 1000 1 2 11
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000 4 6 12
Control Two link(SPECIALIST_PRIEST_3,2) Landowners : 1000 Clerics : 1000 5 7 12
Control Three link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 1 2 12
Control 10 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 3 4 12
Control 20 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 5 6 12
Control Five Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 6 7 12
Control 10 Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 8 9 12
Complete Six link(PROJECT_FESTIVAL,2) Landowners : 1000 1 3 13
Discover link(TECH_PORTCULLIS) and link(TECH_CHAIN_DRIVE) Landowners : 1000 7 8 16
Control Two link(UNIT_LIGHT_CHARIOT,2) Landowners : 1000 4 5 20
Control Two link(UNIT_KUSHITE_CAVALRY,2) Landowners : 1000 6 7 20
Control 10 link(CONCEPT_POPULATION) Landowners : 1000 1 2 26
Control 30 link(CONCEPT_POPULATION) Landowners : 1000 4 5 26
Control 100 link(CONCEPT_POPULATION) Landowners : 1000 6 7 26
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000 4 6 4
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000 6 8 4