|
Enact link(LAW_SLAVERY)
|
Landowners
: 900
| 1 | 2 | 1 |
|
Enact link(LAW_TYRANNY)
|
Landowners
: 900
| 2 | 3 | 1 |
|
Enact link(LAW_COLONIES)
|
Landowners
: 900
| 2 | 3 | 1 |
|
Enact link(LAW_COIN_DEBASEMENT)
|
Landowners
: 900
| 6 | 7 | 1 |
|
Establish Enlightenment
|
Landowners
: 1000
Clerics
: 1000
| 5 | 6 | 2 |
|
Produce 400 link(YIELD_FOOD,1)
|
Landowners
: 1000
| 1 | 2 | 5 |
|
Produce 800 link(YIELD_FOOD,1)
|
Landowners
: 1000
| 3 | 4 | 5 |
|
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 4 | 5 | 5 |
|
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 6 | 7 | 5 |
|
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 8 | 9 | 5 |
|
Control Five link(UNIT_WORKER,2)
|
Landowners
: 1000
| 1 | 2 | 7 |
|
Control Six link(IMPROVEMENT_FARM,2)
|
Landowners
: 1000
| 1 | 2 | 7 |
|
Control Six link(IMPROVEMENT_PASTURE,2)
|
Landowners
: 1000
Riders
: 1000
| 2 | 3 | 7 |
|
Control Six link(IMPROVEMENT_GROVE,2)
|
Landowners
: 1000
Patrons
: 1000
| 3 | 4 | 7 |
|
Control Four link(IMPROVEMENT_GRANARY,2)
|
Landowners
: 1000
| 2 | 4 | 8 |
|
Control Eight link(IMPROVEMENT_TOWN,2)
|
Landowners
: 1000
Traders
: 1000
| 8 | 9 | 8 |
|
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS)
|
Landowners
: 1000
| 2 | 4 | 8 |
|
Repair Four Improvements
|
Landowners
: 1000
| 2 | 4 | 8 |
|
Repair Eight Improvements
|
Landowners
: 1000
| 5 | 7 | 8 |
|
Build link(IMPROVEMENT_HANGING_GARDENS)
|
Landowners
: 1000
Sages
: 1000
| 3 | 4 | 9 |
|
Build link(IMPROVEMENT_VIA_RECTA_SOUK)
|
Patrons
: 1000
Landowners
: 1000
| 6 | 7 | 9 |
|
Control Four link(SPECIALIST_FARMER) Specialists
|
Landowners
: 1000
| 1 | 2 | 11 |
|
Control Two link(SPECIALIST_DOCTOR_3,2)
|
Landowners
: 1000
Sages
: 1000
| 4 | 6 | 12 |
|
Control Two link(SPECIALIST_PRIEST_3,2)
|
Landowners
: 1000
Clerics
: 1000
| 5 | 7 | 12 |
|
Control Three link(CONCEPT_SPECIALIST,2)
|
Artisans
: 1000
Landowners
: 1000
| 1 | 2 | 12 |
|
Control 10 link(CONCEPT_SPECIALIST,2)
|
Artisans
: 1000
Landowners
: 1000
| 3 | 4 | 12 |
|
Control 20 link(CONCEPT_SPECIALIST,2)
|
Artisans
: 1000
Landowners
: 1000
| 5 | 6 | 12 |
|
Control Five Elder link(CONCEPT_SPECIALIST,2)
|
Artisans
: 1000
Landowners
: 1000
| 6 | 7 | 12 |
|
Control 10 Elder link(CONCEPT_SPECIALIST,2)
|
Artisans
: 1000
Landowners
: 1000
| 8 | 9 | 12 |
|
Complete Six link(PROJECT_FESTIVAL,2)
|
Landowners
: 1000
| 1 | 3 | 13 |
|
Discover link(TECH_PORTCULLIS) and link(TECH_CHAIN_DRIVE)
|
Landowners
: 1000
| 7 | 8 | 16 |
|
Control Two link(UNIT_LIGHT_CHARIOT,2)
|
Landowners
: 1000
| 4 | 5 | 20 |
|
Control Two link(UNIT_KUSHITE_CAVALRY,2)
|
Landowners
: 1000
| 6 | 7 | 20 |
|
Control 10 link(CONCEPT_POPULATION)
|
Landowners
: 1000
| 1 | 2 | 26 |
|
Control 30 link(CONCEPT_POPULATION)
|
Landowners
: 1000
| 4 | 5 | 26 |
|
Control 100 link(CONCEPT_POPULATION)
|
Landowners
: 1000
| 6 | 7 | 26 |
|
Control Four link(CONCEPT_AGENT_NETWORK,2)
|
Statesmen
: 1000
Landowners
: 1000
| 4 | 6 | 4 |
|
Control Six link(CONCEPT_AGENT,2)
|
Statesmen
: 1000
Landowners
: 1000
| 6 | 8 | 4 |