Family Class / Traders

Family


Effect City


  • -10 Upgrade Years for Hamlet Improvement

Ambitions


Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_GUILDS) Traders : 900 5 6 1
Enact link(LAW_TRADE_LEAGUE) Traders : 900 6 7 1
Enact link(LAW_MONETARY_REFORM) Traders : 900 6 7 1
Establish Redemption Traders : 1000 Clerics : 1000 5 6 2
Control Three Connected Cities Statesmen : 1000 Traders : 1000 1 2 3
Control Six Connected Cities Statesmen : 1000 Traders : 1000 3 5 3
Control Nine Connected Cities Statesmen : 1000 Traders : 1000 6 8 3
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 4 5 5
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 6 7 5
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn Landowners : 1000 Traders : 1000 8 9 5
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000 2 4 6
Stockpile 2,000 link(YIELD_MONEY,1) Traders : 1000 3 4 6
Stockpile 5,000 link(YIELD_MONEY,1) Traders : 1000 5 6 6
Stockpile 10,000 link(YIELD_MONEY,1) Traders : 1000 7 8 6
Control Eight link(IMPROVEMENT_TOWN,2) Landowners : 1000 Traders : 1000 8 9 8
Build link(IMPROVEMENT_LIGHTHOUSE) Traders : 1000 4 5 9
Control Two link(SPECIALIST_SHOPKEEPER_3,2) Traders : 1000 5 7 12
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000 2 5 13
Complete Six link(PROJECT_CONVOY,2) Traders : 1000 4 6 13
Discover link(TECH_DOCTRINE) and link(TECH_FISCAL_POLICY) Traders : 1000 7 8 16
Discover link(TECH_WINDLASS) and link(TECH_LATEEN_SAIL) Traders : 1000 Hunters : 1000 7 8 16
Reveal 40% of the Map Traders : 1000 Hunters : 1000 3 4 22
Reveal 60% of the Map Traders : 1000 Hunters : 1000 5 6 22
Reveal 80% of the Map Traders : 1000 Hunters : 1000 7 8 22
Complete Two link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000 2 3 23
Complete Four link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000 4 5 23
Send Two link(CONCEPT_LUXURY) to Tribes Traders : 1000 2 4 24
Send Four link(CONCEPT_LUXURY) to Foreign Nations Traders : 1000 3 5 24
Send Six link(CONCEPT_LUXURY) to Families Traders : 1000 4 6 24
Control Eight link(CONCEPT_LUXURY) Traders : 1000 5 7 24
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe Traders : 1000 3 5 24
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations Traders : 1000 4 6 24
Control Four link(IMPROVEMENT_MARKET_1,2) Traders : 1000 4 5 27
Control Four link(IMPROVEMENT_MARKET_2,2) Traders : 1000 6 7 27
Control Four link(IMPROVEMENT_MARKET_3,2) Traders : 1000 8 9 27
Build an link(IMPROVEMENT_THEATER_3), link(IMPROVEMENT_BATHS_3), and a link(IMPROVEMENT_MARKET_3) Patrons : 1000 Artisans : 1000 Traders : 1000 8 9 27
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 2 3 29
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 4 5 29