|
Enact link(LAW_GUILDS)
|
Traders
: 900
| 5 | 6 | 1 |
|
Enact link(LAW_TRADE_LEAGUE)
|
Traders
: 900
| 6 | 7 | 1 |
|
Enact link(LAW_MONETARY_REFORM)
|
Traders
: 900
| 6 | 7 | 1 |
|
Establish Redemption
|
Traders
: 1000
Clerics
: 1000
| 5 | 6 | 2 |
|
Control Three Connected Cities
|
Statesmen
: 1000
Traders
: 1000
| 1 | 2 | 3 |
|
Control Six Connected Cities
|
Statesmen
: 1000
Traders
: 1000
| 3 | 5 | 3 |
|
Control Nine Connected Cities
|
Statesmen
: 1000
Traders
: 1000
| 6 | 8 | 3 |
|
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 4 | 5 | 5 |
|
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 6 | 7 | 5 |
|
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn
|
Landowners
: 1000
Traders
: 1000
| 8 | 9 | 5 |
|
Stockpile 2,000 link(YIELD_CIVICS,1)
|
Statesmen
: 1000
Clerics
: 1000
Traders
: 1000
| 2 | 4 | 6 |
|
Stockpile 2,000 link(YIELD_MONEY,1)
|
Traders
: 1000
| 3 | 4 | 6 |
|
Stockpile 5,000 link(YIELD_MONEY,1)
|
Traders
: 1000
| 5 | 6 | 6 |
|
Stockpile 10,000 link(YIELD_MONEY,1)
|
Traders
: 1000
| 7 | 8 | 6 |
|
Control Eight link(IMPROVEMENT_TOWN,2)
|
Landowners
: 1000
Traders
: 1000
| 8 | 9 | 8 |
|
Build link(IMPROVEMENT_LIGHTHOUSE)
|
Traders
: 1000
| 4 | 5 | 9 |
|
Control Two link(SPECIALIST_SHOPKEEPER_3,2)
|
Traders
: 1000
| 5 | 7 | 12 |
|
Control Six link(EFFECTCITY_PROJECT_TREASURY,2)
|
Statesmen
: 1000
Traders
: 1000
| 2 | 5 | 13 |
|
Complete Six link(PROJECT_CONVOY,2)
|
Traders
: 1000
| 4 | 6 | 13 |
|
Discover link(TECH_DOCTRINE) and link(TECH_FISCAL_POLICY)
|
Traders
: 1000
| 7 | 8 | 16 |
|
Discover link(TECH_WINDLASS) and link(TECH_LATEEN_SAIL)
|
Traders
: 1000
Hunters
: 1000
| 7 | 8 | 16 |
|
Reveal 40% of the Map
|
Traders
: 1000
Hunters
: 1000
| 3 | 4 | 22 |
|
Reveal 60% of the Map
|
Traders
: 1000
Hunters
: 1000
| 5 | 6 | 22 |
|
Reveal 80% of the Map
|
Traders
: 1000
Hunters
: 1000
| 7 | 8 | 22 |
|
Complete Two link(CONCEPT_CARAVAN_MISSION,2)
|
Traders
: 1000
| 2 | 3 | 23 |
|
Complete Four link(CONCEPT_CARAVAN_MISSION,2)
|
Traders
: 1000
| 4 | 5 | 23 |
|
Send Two link(CONCEPT_LUXURY) to Tribes
|
Traders
: 1000
| 2 | 4 | 24 |
|
Send Four link(CONCEPT_LUXURY) to Foreign Nations
|
Traders
: 1000
| 3 | 5 | 24 |
|
Send Six link(CONCEPT_LUXURY) to Families
|
Traders
: 1000
| 4 | 6 | 24 |
|
Control Eight link(CONCEPT_LUXURY)
|
Traders
: 1000
| 5 | 7 | 24 |
|
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe
|
Traders
: 1000
| 3 | 5 | 24 |
|
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations
|
Traders
: 1000
| 4 | 6 | 24 |
|
Control Four link(IMPROVEMENT_MARKET_1,2)
|
Traders
: 1000
| 4 | 5 | 27 |
|
Control Four link(IMPROVEMENT_MARKET_2,2)
|
Traders
: 1000
| 6 | 7 | 27 |
|
Control Four link(IMPROVEMENT_MARKET_3,2)
|
Traders
: 1000
| 8 | 9 | 27 |
|
Build an link(IMPROVEMENT_THEATER_3), link(IMPROVEMENT_BATHS_3), and a link(IMPROVEMENT_MARKET_3)
|
Patrons
: 1000
Artisans
: 1000
Traders
: 1000
| 8 | 9 | 27 |
|
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2)
|
Patrons
: 1000
Statesmen
: 1000
Traders
: 1000
Sages
: 1000
Artisans
: 1000
| 2 | 3 | 29 |
|
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2)
|
Patrons
: 1000
Statesmen
: 1000
Traders
: 1000
Sages
: 1000
Artisans
: 1000
| 4 | 5 | 29 |