Family Class / Sages

Family


Effect City


Ambitions


Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_TOLERANCE) Sages : 900 4 5 1
Enact link(LAW_PHILOSOPHY) Sages : 900 4 5 1
All link(CONCEPT_FAMILY,2) link(OPINIONFAMILY_FRIENDLY), Enact All Laws Clerics : 1000 Sages : 1000 10 10 1
Establish Dualism Sages : 1000 Clerics : 1000 4 5 2
Build link(IMPROVEMENT_ORACLE) Clerics : 1000 Sages : 1000 3 4 9
Build link(IMPROVEMENT_HANGING_GARDENS) Landowners : 1000 Sages : 1000 3 4 9
Build link(IMPROVEMENT_MUSAEUM) Patrons : 1000 Sages : 1000 5 6 9
Control Four link(SPECIALIST_WOODCUTTER) Specialists Sages : 1000 3 5 11
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000 4 6 12
Control Two link(SPECIALIST_PHILOSOPHER_3,2) Sages : 1000 5 7 12
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000 2 5 13
Discover Six Technologies Sages : 1000 1 3 16
Discover Eight Technologies Sages : 1000 4 6 16
Discover link(TECH_SCHOLARSHIP) and link(TECH_VAULTING) Sages : 1000 Artisans : 1000 6 7 16
Control Four link(IMPROVEMENT_BATHS_1) Sages : 1000 4 5 27
Control Four link(IMPROVEMENT_BATHS_2) Sages : 1000 6 7 27
Control Four link(IMPROVEMENT_BATHS_3) Sages : 1000 8 9 27
Control Four link(IMPROVEMENT_LIBRARY_1,2) Sages : 1000 4 5 27
Control Four link(IMPROVEMENT_LIBRARY_2,2) Sages : 1000 6 7 27
Control Four link(IMPROVEMENT_LIBRARY_3,2) Sages : 1000 8 9 27
Build a link(IMPROVEMENT_LIBRARY_3), link(IMPROVEMENT_COURTHOUSE_3), and a link(IMPROVEMENT_GARRISON_3) Statesmen : 1000 Sages : 1000 Patrons : 1000 8 9 27
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 2 3 29
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 4 5 29