Growth
When a City's
Growth
bar fills up, a new
citizen
becomes available.
Growth
also determines how fast a City can produce Civilian Units, such as
settler
and
worker
. While a City produces a Civilian Unit, its
Growth
bar no longer fills. Ways to improve a City's
Growth
rate include building
farm
on crop resources,
nets
on
fish
or
crab
, and
granary
, as well as training
farmer
and
fisher
.
Growth
Growth
Growth
Growth
Civics
Cities produce
specialist
and
project
with their
Civics.
Unused
Civics
go into the Global stockpile, which can be used to enact Laws, establish
theology
, construct
wonder
,
hurry
, perform Missions like
influence
, and other uses. You can stockpile a maximum of int(MAX_CIVICS)
Civics,
with excess converted into
science
Increase
Civics
by training
stonecutter
and establishing
forum
. Members of your
court
with high
charisma
also contribute to the global
Civics
stockpile.
Civics.
Civics
Civics,
Civics
Civics
Training
Cities produce Military Units with their
Training.
Unused
Training
goes into the Global stockpile, which can be used to buy
orders
conduct a
march
, assign
general
, and for Unit
promotion
and
upgrade
. You can stockpile a maximum of int(MAX_TRAINING)
Training,
with excess converted into
orders
Increase
Training
by training
miner
and building
barracks
or
range
. Members of your
court
with high
courage
also contribute to the global
Training
stockpile.
Training.
Training
Training,
Training
Training
Culture
When a City's
Culture
bar fills up, a positive Event occurs, and the City's overall
Culture
Level increases. The four
Culture
Levels are
weak
,
developing
,
strong
, and
legendary
.
Culture
Level affects which
improvement
and
wonder
can be built in a City's territory and whether the City can
hurry
, which requires at least
developing
Culture.
Cities with higher
Culture
levels also cost additional
food
,
iron
,
stone
, and
wood
per
population
. Ways to increase a City's
Culture
yield include building
shrine
and
odeon
, training certain
specialist
, spreading a
religion
to a City, and adopting certain Laws, such as
epics
.
Discontent
Cities slowly gain
Discontent
over time. When a City's
Discontent
bar fills up, its overall
Discontent
Level goes up by one, which reduces
growth
and
science
and also increases
maintenance
. Higher
Discontent
Levels also reduce the
opinion
of the City's ruling
family
. Some ways to slow
Discontent
include connecting your City with the
trade
, holding a
festival
, adopting Laws such as
tolerance
, keeping a City's
religion
happy, and building
baths
.
Discontent
Discontent
Discontent
Discontent
Discontent
Science
Money
Money
Money
Money
Maintenance
Maintenance
Maintenance
Maintenance
Orders
Orders
Orders
Orders
Food
Iron
Stone
Wood
Wood
Wood
Wood