YIELDS

Growth Growth

When a City's Growth bar fills up, a new citizen becomes available. Growth also determines how fast a City can produce Civilian Units, such as settler and worker . While a City produces a Civilian Unit, its Growth bar no longer fills. Ways to improve a City's Growth rate include building farm on crop resources, nets on fish or crab , and granary , as well as training farmer and fisher .

Civics Civics

Cities produce specialist and project with their Civics. Unused Civics go into the Global stockpile, which can be used to enact Laws, establish theology , construct wonder , hurry , perform Missions like influence , and other uses. You can stockpile a maximum of int(MAX_CIVICS) Civics, with excess converted into science Increase Civics by training stonecutter and establishing forum . Members of your court with high charisma also contribute to the global Civics stockpile.

Training Training

Cities produce Military Units with their Training. Unused Training goes into the Global stockpile, which can be used to buy orders conduct a march , assign general , and for Unit promotion and upgrade . You can stockpile a maximum of int(MAX_TRAINING) Training, with excess converted into orders Increase Training by training miner and building barracks or range . Members of your court with high courage also contribute to the global Training stockpile.

Culture Culture

When a City's Culture bar fills up, a positive Event occurs, and the City's overall Culture Level increases. The four Culture Levels are weak , developing , strong , and legendary . Culture Level affects which improvement and wonder can be built in a City's territory and whether the City can hurry , which requires at least developing Culture. Cities with higher Culture levels also cost additional food , iron , stone , and wood per population . Ways to increase a City's Culture yield include building shrine and odeon , training certain specialist , spreading a religion to a City, and adopting certain Laws, such as epics .

Discontent Discontent

Cities slowly gain Discontent over time. When a City's Discontent bar fills up, its overall Discontent Level goes up by one, which reduces growth and science and also increases maintenance . Higher Discontent Levels also reduce the opinion of the City's ruling family . Some ways to slow Discontent include connecting your City with the trade , holding a festival , adopting Laws such as tolerance , keeping a City's religion happy, and building baths .

Science Science

Science increases the rate at which your nation discovers new Technologies. Science yields can be increased by adopting the freedom Law, by producing archive , and by training specialist in your Cities. Members of your court with high wisdom also contribute to Science yields.

Money Money

Money can be earned and spent by respectively selling and buying food , iron , stone , and wood . Money yields can be increased by building hamlet and market , producing project in your Cities, and adopting Laws such as tyranny . Members of your court with high discipline also contribute to Money yields.

Maintenance Maintenance

Maintenance decreases the amount of money a City generates. A City's Maintenance is increased by a higher population , the City's distance from your capital , and each improvement within the City's borders. City Maintenance can be reduced by connecting the City to your trade and improving the opinion of the City's ruling family .

Orders Orders

Orders are needed for various Unit actions such as moving, attacking, and building improvement . They are also needed for such actions as assigning governor and sending councilor on Missions. Unused Orders are sold for money at the end of the Turn. Your Orders rate can be increased by improving your legitimacy and building garrison .

Food Food

The best source of Food is usually farm , which are most fruitful next to fresh and on lush Terrain. Food can also be acquired by building nets and pasture , and by training farmer , fisher , and rancher . Food is needed to feed your population and to produce new settler .

Iron Iron

The primary source of Iron is mine , which are most productive on ore and on hill . Iron is needed to build many types of Military Units, including warrior and axeman , which also require some Iron each turn as upkeep.

Stone Stone

The primary source of Stone is quarry , which are most productive on marble , on arid Terrain, and adjacent to mountain . Stone is needed primarily to build improvement , such as shrine , and project , such as walls .

Wood Wood

Wood can be gathered either by chopping down trees or by building lumbermill once forestry has been researched. Wood is necessary for building some City improvement , such as range , Military Units, such as archer , and ship Units, such as bireme . These units also require some Wood each turn as upkeep.