EFFECT CITY

EFFECTCITY_BASE

  • +8 Growth /Turn
    +8 Civics /Turn
    +8 Training /Turn
    +1 Science /Turn

EFFECTCITY_CAPITAL

  • +2 Culture /Turn
    +8 Money /Turn

EFFECTCITY_CAPITAL_NO_CHARACTERS

  • +2 Science /Turn
    +2 Culture /Turn
    +4 Food /Turn

EFFECTCITY_FAMILY_SEAT


EFFECTCITY_CONNECTED

  • +2 Growth /Turn
    -1 Discontent /Turn
  • -10% Maintenance

EFFECTCITY_DAMAGED

  • +2 Discontent /Turn

EFFECTCITY_HOLY_CITY

  • +2 Civics /Turn

EFFECTCITY_CITIZEN

  • +0.1 Orders /Turn

EFFECTCITY_POPULATION

  • -4 Maintenance /Turn

EFFECTCITY_ADVANTAGE_LOW

  • -1 Discontent /Turn
  • +10% Science
    -5% Maintenance

EFFECTCITY_ADVANTAGE_MEDIUM

  • -2 Discontent /Turn
  • +20% Science
    -10% Maintenance

EFFECTCITY_ADVANTAGE_HIGH

  • -3 Discontent /Turn
  • +50% Science
    -25% Maintenance

EFFECTCITY_ADVANTAGE_VERY_HIGH

  • -4 Discontent /Turn
  • +100% Science
    -50% Maintenance

EFFECTCITY_LUXURY

  • +2 Culture /Turn
    -2 Discontent /Turn

EFFECTCITY_LUXURY_LANDOWNERS_HONEY

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_LANDOWNERS_OLIVE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_CHAMPIONS_WINE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_CHAMPIONS_DYE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_STATESMEN_PEARL

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_STATESMEN_WINE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_PATRONS_INCENSE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_PATRONS_GEM

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_CLERICS_INCENSE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_CLERICS_LAVENDER

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_SAGES_LAVENDER

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_SAGES_SALT

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_TRADERS_OLIVE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_TRADERS_PEARL

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_ARTISANS_DYE

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_ARTISANS_GEM

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_RIDERS_SALT

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_RIDERS_FUR

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_HUNTERS_FUR

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_LUXURY_HUNTERS_HONEY

  • +1 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_FAMILYCLASS_LANDOWNERS

  • +2 Growth /Turn

EFFECTCITY_FAMILYCLASS_LANDOWNERS_SEAT


EFFECTCITY_FAMILYCLASS_CHAMPIONS

  • +2 Training /Turn

EFFECTCITY_FAMILYCLASS_CHAMPIONS_SEAT

  • +25% Training

EFFECTCITY_FAMILYCLASS_STATESMEN


EFFECTCITY_FAMILYCLASS_STATESMEN_SEAT


EFFECTCITY_FAMILYCLASS_STATESMEN_SEAT_DECREE


EFFECTCITY_FAMILYCLASS_PATRONS


EFFECTCITY_FAMILYCLASS_PATRONS_SEAT


EFFECTCITY_FAMILYCLASS_CLERICS


EFFECTCITY_FAMILYCLASS_CLERICS_SEAT


EFFECTCITY_FAMILYCLASS_SAGES


EFFECTCITY_FAMILYCLASS_SAGES_SEAT


EFFECTCITY_FAMILYCLASS_SAGES_SEAT_INQUIRY


EFFECTCITY_FAMILYCLASS_TRADERS

  • -10 Upgrade Years for Hamlet Improvement

EFFECTCITY_FAMILYCLASS_TRADERS_SEAT


EFFECTCITY_FAMILYCLASS_ARTISANS


EFFECTCITY_FAMILYCLASS_ARTISANS_SEAT


EFFECTCITY_FAMILYCLASS_RIDERS

  • +2 Training /Turn

EFFECTCITY_FAMILYCLASS_RIDERS_SEAT


EFFECTCITY_FAMILYCLASS_HUNTERS


EFFECTCITY_FAMILYCLASS_HUNTERS_SEAT


EFFECTCITY_FAMILYCLASS_HUNTERS_SEAT_HUNT


EFFECTCITY_CULTURE_WEAK

  • -1 Food /Turn per Population

EFFECTCITY_CULTURE_DEVELOPING

  • -2 Food /Turn per Population
    -1 Iron /Turn per Population

EFFECTCITY_CULTURE_STRONG

  • -3 Food /Turn per Population
    -1 Iron /Turn per Population
    -1 Stone /Turn per Population

EFFECTCITY_CULTURE_LEGENDARY

  • -4 Food /Turn per Population
    -1 Iron /Turn per Population
    -1 Stone /Turn per Population
    -1 Wood /Turn per Population

EFFECTCITY_DIFFICULTY_ABLE

  • +7 Discontent /Turn
    +16 Money /Turn

EFFECTCITY_DIFFICULTY_JUST

  • +8 Discontent /Turn
    +14 Money /Turn

EFFECTCITY_DIFFICULTY_GOOD

  • +9 Discontent /Turn
    +12 Money /Turn

EFFECTCITY_DIFFICULTY_STRONG

  • +10 Discontent /Turn
    +10 Money /Turn

EFFECTCITY_DIFFICULTY_NOBLE

  • +11 Discontent /Turn
    +8 Money /Turn

EFFECTCITY_DIFFICULTY_GLORIOUS

  • +12 Discontent /Turn
    +6 Money /Turn

EFFECTCITY_DIFFICULTY_MAGNIFICENT

  • +13 Discontent /Turn
    +4 Money /Turn

EFFECTCITY_DIFFICULTY_GREAT

  • +14 Discontent /Turn
    +2 Money /Turn

EFFECTCITY_IMPROVEMENT_HAMLET


EFFECTCITY_IMPROVEMENT_VILLAGE


EFFECTCITY_IMPROVEMENT_TOWN


EFFECTCITY_IMPROVEMENT_BARRACKS

  • +20% Training

EFFECTCITY_IMPROVEMENT_RANGE

  • +20% Training

EFFECTCITY_IMPROVEMENT_GARRISON_1


EFFECTCITY_IMPROVEMENT_GARRISON_2


EFFECTCITY_IMPROVEMENT_GARRISON_3

  • -10% Maintenance

EFFECTCITY_IMPROVEMENT_BATHS_3

  • +10% Growth

EFFECTCITY_IMPROVEMENT_MARKET_1

  • +20% Money

EFFECTCITY_IMPROVEMENT_MARKET_2

  • +30% Money

EFFECTCITY_IMPROVEMENT_MARKET_3

  • +50% Money

EFFECTCITY_IMPROVEMENT_LIBRARY_1

  • +20% Science

EFFECTCITY_IMPROVEMENT_LIBRARY_2

  • +30% Science

EFFECTCITY_IMPROVEMENT_LIBRARY_3

  • +20% Civics
    +50% Science

EFFECTCITY_IMPROVEMENT_COURTHOUSE_1

  • +20% Civics

EFFECTCITY_IMPROVEMENT_COURTHOUSE_2

  • +30% Civics

EFFECTCITY_IMPROVEMENT_COURTHOUSE_3

  • +50% Civics
    -10% Maintenance

EFFECTCITY_IMPROVEMENT_SHRINE_HUNTING


EFFECTCITY_IMPROVEMENT_GREAT_ZIGGURAT


EFFECTCITY_IMPROVEMENT_GREAT_ZIGGURAT_ALL


EFFECTCITY_IMPROVEMENT_ORACLE


EFFECTCITY_IMPROVEMENT_HANGING_GARDENS_ALL

  • +20% Growth

EFFECTCITY_IMPROVEMENT_NECROPOLIS


EFFECTCITY_IMPROVEMENT_NECROPOLIS_ALL


EFFECTCITY_IMPROVEMENT_ISHTAR_GATE


EFFECTCITY_IMPROVEMENT_LIGHTHOUSE


EFFECTCITY_IMPROVEMENT_LIGHTHOUSE_ALL


EFFECTCITY_IMPROVEMENT_APADANA_ALL

  • -50% Maintenance

EFFECTCITY_IMPROVEMENT_ACROPOLIS


EFFECTCITY_IMPROVEMENT_ACROPOLIS_ALL


EFFECTCITY_IMPROVEMENT_COLOSSUS


EFFECTCITY_IMPROVEMENT_COLOSSUS_ALL


EFFECTCITY_IMPROVEMENT_MUSAEUM

  • +50% Science

EFFECTCITY_IMPROVEMENT_MUSAEUM_ALL


EFFECTCITY_IMPROVEMENT_CIRCUS_MAXIMUS_ALL


EFFECTCITY_IMPROVEMENT_MAUSOLEUM


EFFECTCITY_IMPROVEMENT_MAUSOLEUM_ALL

  • +40% Culture

EFFECTCITY_IMPROVEMENT_PANTHEON_STATE


EFFECTCITY_IMPROVEMENT_HAGIA_SOPHIA_ALL

  • -2 Discontent /Turn

EFFECTCITY_IMPROVEMENT_VIA_RECTA_SOUK_ALL


EFFECTCITY_IMPROVEMENT_GODS_CONSORT_SHRINE


EFFECTCITY_IMPROVEMENTCLASS_ODEON


EFFECTCITY_IMPROVEMENTCLASS_MARKET


EFFECTCITY_IMPROVEMENTCLASS_LIBRARY


EFFECTCITY_IMPROVEMENTCLASS_COURTHOUSE


EFFECTCITY_IMPROVEMENTCLASS_HOLY_SITE

  • +20% Culture

EFFECTCITY_IMPROVEMENTCLASS_TEMPLE

  • +0.5 Orders /Turn

EFFECTCITY_IMPROVEMENTCLASS_TEMPLE_GNOSTICISM


EFFECTCITY_IMPROVEMENTCLASS_CATHEDRAL

  • +40% Culture

EFFECTCITY_IMPROVEMENTCLASS_CATHEDRAL_REDEMPTION


EFFECTCITY_IMPROVEMENTCLASS_CATHEDRAL_ENLIGHTENMENT


EFFECTCITY_LAW_SLAVERY

  • +1 Discontent /Turn

EFFECTCITY_LAW_FREEDOM


EFFECTCITY_LAW_FREEDOM_CAPITAL

  • +2 Culture /Turn

EFFECTCITY_LAW_CENTRALIZATION_CAPITAL

  • +20% Science

EFFECTCITY_LAW_TYRANNY


EFFECTCITY_LAW_CONSTITUTION


EFFECTCITY_LAW_SERFDOM


EFFECTCITY_LAW_MONOTHEISM_STATE

  • +1 Orders /Turn

EFFECTCITY_LAW_POLYTHEISM


EFFECTCITY_LAW_DIVINE_RULE


EFFECTCITY_LAW_TOLERANCE


EFFECTCITY_LAW_ORTHODOXY_STATE


EFFECTCITY_LAW_PROFESSIONAL_ARMY


EFFECTCITY_LAW_VOLUNTEERS


EFFECTCITY_LAW_PHILOSOPHY


EFFECTCITY_LAW_PHILOSOPHY_EXTRA


EFFECTCITY_LAW_ICONOGRAPHY


EFFECTCITY_LAW_ICONOGRAPHY_EXTRA


EFFECTCITY_LAW_CALLIGRAPHY


EFFECTCITY_LAW_CALLIGRAPHY_EXTRA


EFFECTCITY_LAW_GUILDS


EFFECTCITY_LAW_GUILDS_EXTRA


EFFECTCITY_LAW_ELITES


EFFECTCITY_LAW_AUTARKY


EFFECTCITY_LAW_AUTARKY_EXTRA


EFFECTCITY_LAW_PILGRIMAGE


EFFECTCITY_LAW_PILGRIMAGE_EXTRA


EFFECTCITY_LAW_HOLY_WAR


EFFECTCITY_LAW_HOLY_WAR_STATE


EFFECTCITY_LAW_MONETARY_REFORM

  • -2 Discontent /Turn

EFFECTCITY_NATION_ASSYRIA


EFFECTCITY_NATION_BABYLONIA

  • +1 Science /Turn
  • +20% Growth

EFFECTCITY_NATION_CARTHAGE


EFFECTCITY_NATION_EGYPT


EFFECTCITY_NATION_EGYPT_EXTRA


EFFECTCITY_NATION_GREECE

  • +2 Culture /Turn

EFFECTCITY_NATION_ROME

  • +2 Training /Turn

EFFECTCITY_NATION_PERSIA


EFFECTCITY_OPINIONFAMILY_FURIOUS

  • -20% Civics
    -20% Training
    +50% Maintenance

EFFECTCITY_OPINIONFAMILY_ANGRY

  • -10% Civics
    -10% Training
    +20% Maintenance

EFFECTCITY_OPINIONFAMILY_UPSET

  • +10% Maintenance

EFFECTCITY_OPINIONFAMILY_PLEASED

  • -10% Maintenance

EFFECTCITY_OPINIONFAMILY_FRIENDLY

  • -20% Maintenance

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_ASSYRIA

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_BABYLONIA

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_CARTHAGE

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_EGYPT

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_GREECE

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_ROME

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_PAGAN_PERSIA

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_ZOROASTRIANISM

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_JUDAISM

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_CHRISTIANITY

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FURIOUS_MANICHAEISM

  • +3 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_ASSYRIA

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_BABYLONIA

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_CARTHAGE

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_EGYPT

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_GREECE

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_ROME

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_PAGAN_PERSIA

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_ZOROASTRIANISM

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_JUDAISM

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_CHRISTIANITY

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_ANGRY_MANICHAEISM

  • +2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_ASSYRIA

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_BABYLONIA

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_CARTHAGE

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_EGYPT

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_GREECE

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_ROME

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_PAGAN_PERSIA

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_ZOROASTRIANISM

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_JUDAISM

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_CHRISTIANITY

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_UPSET_MANICHAEISM

  • +1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_ASSYRIA

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_BABYLONIA

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_CARTHAGE

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_EGYPT

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_GREECE

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_ROME

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_PAGAN_PERSIA

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_ZOROASTRIANISM

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_JUDAISM

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_CHRISTIANITY

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_PLEASED_MANICHAEISM

  • -1 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_ASSYRIA

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_BABYLONIA

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_CARTHAGE

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_EGYPT

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_GREECE

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_ROME

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_PAGAN_PERSIA

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_ZOROASTRIANISM

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_JUDAISM

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_CHRISTIANITY

  • -2 Discontent /Turn

EFFECTCITY_OPINIONRELIGION_FRIENDLY_MANICHAEISM

  • -2 Discontent /Turn

EFFECTCITY_PROJECT_GOVERNOR

  • +2 Science /Turn
    +2 Growth /Turn
    +4 Civics /Turn
    +4 Training /Turn
    +1 Orders /Turn

EFFECTCITY_PROJECT_WALLS


EFFECTCITY_PROJECT_MOAT


EFFECTCITY_PROJECT_TOWERS


EFFECTCITY_PROJECT_TREASURY


EFFECTCITY_PROJECT_TREASURY_1

  • +10 Money /Turn

EFFECTCITY_PROJECT_TREASURY_2

  • +20 Money /Turn

EFFECTCITY_PROJECT_TREASURY_3

  • +40 Money /Turn

EFFECTCITY_PROJECT_TREASURY_4

  • -1 Discontent /Turn
    +80 Money /Turn

EFFECTCITY_PROJECT_FORUM


EFFECTCITY_PROJECT_FORUM_1

  • +1 Civics /Turn

EFFECTCITY_PROJECT_FORUM_2

  • +2 Civics /Turn

EFFECTCITY_PROJECT_FORUM_3

  • +4 Civics /Turn

EFFECTCITY_PROJECT_FORUM_4

  • +8 Civics /Turn
    -1 Discontent /Turn

EFFECTCITY_PROJECT_ARCHIVE


EFFECTCITY_PROJECT_ARCHIVE_1

  • +1 Science /Turn

EFFECTCITY_PROJECT_ARCHIVE_2

  • +2 Science /Turn

EFFECTCITY_PROJECT_ARCHIVE_3

  • +4 Science /Turn

EFFECTCITY_PROJECT_ARCHIVE_4

  • -1 Discontent /Turn
    +8 Science /Turn

EFFECTCITY_PROJECT_FESTIVAL

  • +1 Culture /Turn

EFFECTCITY_PROJECT_INQUIRY

  • +1 Culture /Turn

EFFECTCITY_PROJECT_HUNT

  • +1 Growth /Turn

EFFECTCITY_PROJECT_OLYMPICS

  • +1 Training /Turn

EFFECTCITY_PROJECT_CONVOY

  • +1 Science /Turn

EFFECTCITY_GIVE_SILK


EFFECTCITY_GIVE_PORCELAIN


EFFECTCITY_GIVE_EXOTIC_FUR


EFFECTCITY_GIVE_EBONY


EFFECTCITY_GIVE_PERFUME


EFFECTCITY_GIVE_IVORY


EFFECTCITY_GIVE_TEA


EFFECTCITY_GIVE_SPICES


EFFECTCITY_GIVE_EXOTIC_ANIMALS


EFFECTCITY_GIVE_SILPHIUM


EFFECTCITY_GIVE_JADE


EFFECTCITY_PROJECT_SWORD_CULT

  • +2 Culture /Turn

EFFECTCITY_PROJECT_SWORD_CULT_TITHE

  • +10 Money /Turn

EFFECTCITY_PROJECT_HOSTILE_GARRISON

  • +4 Discontent /Turn

EFFECTCITY_PROJECT_PUBLIC_MURAL

  • -1 Discontent /Turn
    +2 Culture /Turn

EFFECTCITY_PROJECT_TRIUMPH

  • +2 Training /Turn

EFFECTCITY_PROJECT_CULTURAL_PAGEANT

  • +8 Culture /Turn

EFFECTCITY_PROJECT_CRUMBLING_ZIGGURAT

  • -4 Culture /Turn

EFFECTCITY_PROJECT_PURPLE_DYE


EFFECTCITY_PROJECT_PROPAGANDA

  • +20% Culture

EFFECTCITY_PROJECT_CHILD_LABOR

  • +1 Discontent /Turn
  • +20% Training

EFFECTCITY_PROJECT_CORRUPTION_REFORM


EFFECTCITY_PROJECT_ROYAL_INSCRIPTIONS

  • +10% Growth
    +10% Civics
    -10% Discontent

EFFECTCITY_PROJECT_IMPERIAL_NECROPOLIS

  • +2 Culture /Turn

EFFECTCITY_PROJECT_FORCED_DEPORTATIONS

  • +1 Culture /Turn
    +1 Training /Turn

EFFECTCITY_PROJECT_GLADIATORS

  • +2 Training /Turn
    -1 Discontent /Turn
    -2 Culture /Turn

EFFECTCITY_PROJECT_PLAYS

  • +2 Culture /Turn
    -1 Discontent /Turn

EFFECTCITY_PROJECT_MERCHANT_TOWN

  • +20 Money /Turn
  • -10% Civics

EFFECTCITY_PROJECT_DEN_OF_VICE

  • +2 Culture /Turn
    -10 Money /Turn
    -1 Discontent /Turn

EFFECTCITY_PROJECT_OUTBREAK

  • +4 Discontent /Turn
  • -60% Growth

EFFECTCITY_PROJECT_MIDWIFERY

  • +20% Science

EFFECTCITY_PROJECT_LUXURIOUS_DELIGHTS

  • -1 Discontent /Turn
  • +20% Culture

EFFECTCITY_PROJECT_NEIGHBORS_FEAST_PERSIA

  • -10 Money /Turn
    +2 Science /Turn

EFFECTCITY_PROJECT_MISTHOPHORIA

  • +20% Culture
    +20% Civics
    +20% Maintenance

EFFECTCITY_PROJECT_GRAIN_DOLE

  • -2 Discontent /Turn
  • +20% Maintenance

EFFECTCITY_PROJECT_FOREIGN_FIGHTERS

  • +1 Discontent /Turn
  • +20% Training

EFFECTCITY_PROJECT_WAR_COUNCIL

  • -2 Money /Turn
    -1 Culture /Turn
  • +20% Training

EFFECTCITY_PROJECT_SEWER_SYSTEM

  • -1 Discontent /Turn
  • +20% Maintenance
    +20% Growth

EFFECTCITY_PROJECT_CASE_HARDENING


EFFECTCITY_PROJECT_TURPAN_WELLS

  • +4 Money /Turn
  • -10% Science
    +20% Growth

EFFECTCITY_PROJECT_NATIONAL_HOLIDAY

  • +1 Civics /Turn
    -1 Discontent /Turn
    -5 Money /Turn

EFFECTCITY_PROJECT_SCIENTIFIC_METHOD

  • +10% Science
    +10% Orders

EFFECTCITY_PROJECT_PROTECTION_EDICTS

  • -1 Discontent /Turn
  • +10% Civics

EFFECTCITY_PROJECT_HORREUM

  • -5 Money /Turn
    -2 Civics /Turn
  • +10% Growth
    +20% Culture

EFFECTCITY_PROJECT_AVESTA_TREASURY

  • +2 Culture /Turn
  • +10% Science
    +10% Orders

EFFECTCITY_PROJECT_DISEASED_SETTLERS

  • +2 Culture /Turn
  • -10% Training
    -20% Growth

EFFECTCITY_PROJECT_TERRACE_LOVE_SHRINE

  • -1 Discontent /Turn
  • +10% Growth

EFFECTCITY_PROJECT_TERRACE_WISDOM_SHRINE

  • +10% Science
    +10% Culture

EFFECTCITY_PROJECT_TERRACE_WAR_SHRINE

  • +10% Training
    +10% Orders

EFFECTCITY_PROJECT_CONSULAR_TRIBUNES

  • -1 Discontent /Turn
  • -10% Civics
    +10% Maintenance

EFFECTCITY_PROJECT_CONFUCIANISM

  • -2 Training /Turn
    -1 Discontent /Turn
  • +20% Culture

EFFECTCITY_PROJECT_SALT_PRODUCTION

  • +20% Growth
    +10% Maintenance

EFFECTCITY_PROJECT_MANUAL_OF_RHETORIC

  • -1 Discontent /Turn
  • +20% Culture

EFFECTCITY_PROJECT_LOCAL_ASCETIC

  • +2 Science /Turn

EFFECTCITY_PROJECT_AUTONOMOUS_RULE


EFFECTCITY_PROJECT_MONUMENTAL_GATE

  • +1 Training /Turn
    +2 Culture /Turn

EFFECTCITY_PROJECT_LEVIATHAN

  • +10% Training
    +20% Culture

EFFECTCITY_PROJECT_GODS_CONSORT_CULT

  • +2 Orders /Turn
    -2 Discontent /Turn

EFFECTCITY_PROJECT_LABYRINTH

  • -1 Orders /Turn
    -2 Discontent /Turn
  • +20% Training

EFFECTCITY_PROJECT_WORK_OF_ART

  • +20% Culture

EFFECTCITY_PROJECT_PIRACY_SUPPRESSION

  • +20% Money
    -10% Growth

EFFECTCITY_PROJECT_COHORTES

  • +2 Training /Turn
    -5 Money /Turn

EFFECTCITY_PROJECT_STATUE_OF_DIONYSUS

  • +4 Culture /Turn

EFFECTCITY_PROJECT_PAGAN_COLLEGES

  • +20% Science
    +10% Maintenance

EFFECTCITY_PROJECT_PAGAN_CULT_WAR

  • -20% Growth
    +20% Training

EFFECTCITY_PROJECT_PAGAN_CULT_FIRE

  • -4 Wood /Turn
  • Mine : +20% Output.

EFFECTCITY_PROJECT_PAGAN_CULT_WISDOM

  • +20% Science
    +20% Maintenance

EFFECTCITY_PROJECT_PAGAN_CULT_SUN

  • -20% Training
    +20% Civics

EFFECTCITY_PROJECT_PAGAN_CULT_WATER

  • -4 Stone /Turn
  • Farm : +20% Output.

EFFECTCITY_PROJECT_PAGAN_CULT_LOVE

  • -1 Discontent /Turn
  • -20% Money

EFFECTCITY_PROJECT_PAGAN_CULT_UNDERWORLD

  • +1 Discontent /Turn
  • +10% Stone
    +10% Money

EFFECTCITY_PROJECT_PAGAN_CULT_HEALING


EFFECTCITY_PROJECT_PAGAN_CULT_KINGSHIP

  • +20% Maintenance
    +10% Orders

EFFECTCITY_PROJECT_PAGAN_CULT_HEARTH

  • +1 Civics /Turn
  • -20% Money

EFFECTCITY_PROJECT_PAGAN_CULT_HUNTING


EFFECTCITY_PROJECT_FERTILE_SOIL


EFFECTCITY_PROJECT_IMPROVED_LUDUS

  • +1 Science /Turn

EFFECTCITY_PROJECT_ATHLETICS_ARCHERY


EFFECTCITY_PROJECT_ATHLETICS_WRESTLING


EFFECTCITY_PROJECT_ATHLETICS_EQUESTRIAN


EFFECTCITY_RELIGION_PAGAN

  • +2 Culture /Turn

EFFECTCITY_RELIGION_PAGAN_STATE

  • -1 Discontent /Turn

EFFECTCITY_RELIGION_ZOROASTRIANISM

  • +2 Culture /Turn

EFFECTCITY_RELIGION_ZOROASTRIANISM_STATE

  • -1 Discontent /Turn

EFFECTCITY_RELIGION_JUDAISM

  • +2 Culture /Turn

EFFECTCITY_RELIGION_JUDAISM_STATE

  • -1 Discontent /Turn

EFFECTCITY_RELIGION_CHRISTIANITY

  • +2 Culture /Turn

EFFECTCITY_RELIGION_CHRISTIANITY_STATE

  • -1 Discontent /Turn

EFFECTCITY_RELIGION_MANICHAEISM

  • +2 Culture /Turn

EFFECTCITY_RELIGION_MANICHAEISM_STATE

  • -1 Discontent /Turn

EFFECTCITY_RESOURCE_MARBLE


EFFECTCITY_RESOURCE_ORE


EFFECTCITY_RESOURCE_SALT


EFFECTCITY_RESOURCE_SALT_LUXURY


EFFECTCITY_RESOURCE_GEM


EFFECTCITY_RESOURCE_GEM_LUXURY


EFFECTCITY_RESOURCE_GOLD


EFFECTCITY_RESOURCE_SILVER


EFFECTCITY_RESOURCE_HORSE


EFFECTCITY_RESOURCE_CATTLE


EFFECTCITY_RESOURCE_SHEEP


EFFECTCITY_RESOURCE_PIG


EFFECTCITY_RESOURCE_GOAT


EFFECTCITY_RESOURCE_WHEAT


EFFECTCITY_RESOURCE_BARLEY


EFFECTCITY_RESOURCE_SORGHUM


EFFECTCITY_RESOURCE_CAMEL


EFFECTCITY_RESOURCE_ELEPHANT


EFFECTCITY_RESOURCE_GAME


EFFECTCITY_RESOURCE_FUR


EFFECTCITY_RESOURCE_FUR_LUXURY


EFFECTCITY_RESOURCE_CITRUS


EFFECTCITY_RESOURCE_HONEY


EFFECTCITY_RESOURCE_HONEY_LUXURY


EFFECTCITY_RESOURCE_INCENSE


EFFECTCITY_RESOURCE_INCENSE_LUXURY


EFFECTCITY_RESOURCE_LAVENDER


EFFECTCITY_RESOURCE_LAVENDER_LUXURY


EFFECTCITY_RESOURCE_OLIVE


EFFECTCITY_RESOURCE_OLIVE_LUXURY


EFFECTCITY_RESOURCE_WINE


EFFECTCITY_RESOURCE_WINE_LUXURY


EFFECTCITY_RESOURCE_DYE


EFFECTCITY_RESOURCE_DYE_LUXURY


EFFECTCITY_RESOURCE_PEARL


EFFECTCITY_RESOURCE_PEARL_LUXURY


EFFECTCITY_RESOURCE_FISH


EFFECTCITY_RESOURCE_CRAB


EFFECTCITY_RESOURCE_CROP


EFFECTCITY_RESOURCE_BULLION


EFFECTCITY_SPECIALIST_FARMER

  • +1 Growth /Turn

EFFECTCITY_SPECIALIST_MINER

  • +1 Training /Turn

EFFECTCITY_SPECIALIST_STONECUTTER

  • +1 Civics /Turn

EFFECTCITY_SPECIALIST_WOODCUTTER

  • +1 Science /Turn

EFFECTCITY_SPECIALIST_ACOLYTE_1

  • +2 Culture /Turn

EFFECTCITY_SPECIALIST_ACOLYTE_2

  • +3 Culture /Turn
    +0.5 Orders /Turn

EFFECTCITY_SPECIALIST_ACOLYTE_3

  • +4 Culture /Turn
    +1 Orders /Turn

EFFECTCITY_SPECIALIST_POET_1

  • +3 Culture /Turn

EFFECTCITY_SPECIALIST_POET_2

  • +4 Culture /Turn

EFFECTCITY_SPECIALIST_POET_3

  • +5 Culture /Turn

EFFECTCITY_SPECIALIST_OFFICER_1

  • +2 Training /Turn

EFFECTCITY_SPECIALIST_OFFICER_2

  • +3 Training /Turn

EFFECTCITY_SPECIALIST_OFFICER_3

  • +4 Training /Turn

EFFECTCITY_SPECIALIST_MONK_1

  • +4 Culture /Turn

EFFECTCITY_SPECIALIST_MONK_2


EFFECTCITY_SPECIALIST_MONK_3


EFFECTCITY_SPECIALIST_PRIEST_1

  • -1 Discontent /Turn

EFFECTCITY_SPECIALIST_PRIEST_2

  • -1.5 Discontent /Turn

EFFECTCITY_SPECIALIST_PRIEST_3

  • -2 Discontent /Turn

EFFECTCITY_SPECIALIST_SCRIBE_1

  • +2 Civics /Turn

EFFECTCITY_SPECIALIST_SCRIBE_2

  • +3 Civics /Turn

EFFECTCITY_SPECIALIST_SCRIBE_3

  • +4 Civics /Turn

EFFECTCITY_SPECIALIST_SHOPKEEPER_1

  • +20 Money /Turn

EFFECTCITY_SPECIALIST_SHOPKEEPER_2


EFFECTCITY_SPECIALIST_SHOPKEEPER_3


EFFECTCITY_SPECIALIST_PHILOSOPHER_1

  • +2 Science /Turn

EFFECTCITY_SPECIALIST_PHILOSOPHER_2

  • +3 Science /Turn

EFFECTCITY_SPECIALIST_PHILOSOPHER_3

  • +4 Science /Turn

EFFECTCITY_SPECIALIST_DOCTOR_1

  • +2 Growth /Turn

EFFECTCITY_SPECIALIST_DOCTOR_2


EFFECTCITY_SPECIALIST_DOCTOR_3


EFFECTCITY_SPECIALIST_BISHOP_1


EFFECTCITY_SPECIALIST_BISHOP_2


EFFECTCITY_SPECIALIST_BISHOP_3


EFFECTCITY_SPECIALIST_RURAL

  • +1 Science /Turn

EFFECTCITY_SPECIALIST_APPRENTICE

  • +2 Science /Turn

EFFECTCITY_SPECIALIST_MASTER

  • +3 Science /Turn

EFFECTCITY_SPECIALIST_ELDER

  • +4 Science /Turn

EFFECTCITY_THEOLOGY_MYTHOLOGY


EFFECTCITY_THEOLOGY_VENERATION


EFFECTCITY_THEOLOGY_LEGALISM

  • -10% Maintenance

EFFECTCITY_THEOLOGY_DUALISM


EFFECTCITY_THEOLOGY_GNOSTICISM


EFFECTCITY_THEOLOGY_REDEMPTION


EFFECTCITY_THEOLOGY_ENLIGHTENMENT


EFFECTCITY_TRAIT_COMMANDER_ARCHETYPE_CAPITAL


EFFECTCITY_TRAIT_ZEALOT_ARCHETYPE_STATE


EFFECTCITY_TRAIT_ORATOR


EFFECTCITY_TRAIT_DIPLOMAT


EFFECTCITY_TRAIT_ORATOR_ARCHETYPE_ALL


EFFECTCITY_TRAIT_JUDGE


EFFECTCITY_TRAIT_BUILDER


EFFECTCITY_TRAIT_BUILDER_ARCHETYPE_ALL


EFFECTCITY_TRAIT_SCHOLAR


EFFECTCITY_TRAIT_AFFABLE


EFFECTCITY_TRAIT_AFFABLE_ALL


EFFECTCITY_TRAIT_CRUEL

  • -20% Growth

EFFECTCITY_TRAIT_CRUEL_ALL

  • -10% Growth

EFFECTCITY_TRAIT_ELOQUENT


EFFECTCITY_TRAIT_ELOQUENT_ALL


EFFECTCITY_TRAIT_INTOLERANT

  • -20% Civics

EFFECTCITY_TRAIT_INTOLERANT_ALL

  • -10% Civics

EFFECTCITY_TRAIT_WARLIKE


EFFECTCITY_TRAIT_WARLIKE_ALL


EFFECTCITY_TRAIT_SLOTHFUL

  • -20% Training

EFFECTCITY_TRAIT_SLOTHFUL_ALL

  • -10% Training

EFFECTCITY_TRAIT_INSPIRING


EFFECTCITY_TRAIT_INSPIRING_ALL


EFFECTCITY_TRAIT_UNCOUTH

  • -20% Culture

EFFECTCITY_TRAIT_UNCOUTH_ALL

  • -10% Culture

EFFECTCITY_TRAIT_INTELLIGENT


EFFECTCITY_TRAIT_INTELLIGENT_ALL


EFFECTCITY_TRAIT_FOOLISH

  • -20% Science

EFFECTCITY_TRAIT_FOOLISH_ALL

  • -10% Science

EFFECTCITY_TRAIT_PROSPEROUS


EFFECTCITY_TRAIT_PROSPEROUS_ALL


EFFECTCITY_TRAIT_EXTRAVAGANT

  • -20% Money

EFFECTCITY_TRAIT_EXTRAVAGANT_ALL

  • -10% Money

EFFECTCITY_TRAIT_FRUGAL


EFFECTCITY_TRAIT_FRUGAL_ALL


EFFECTCITY_TRAIT_CORRUPT

  • +50% Maintenance

EFFECTCITY_TRAIT_CORRUPT_ALL

  • +20% Maintenance

EFFECTCITY_TRAIT_RIGHTEOUS

  • -2 Discontent /Turn

EFFECTCITY_TRAIT_RIGHTEOUS_ALL

  • -1 Discontent /Turn

EFFECTCITY_TRAIT_DEBAUCHED

  • +2 Discontent /Turn

EFFECTCITY_TRAIT_DEBAUCHED_ALL

  • +1 Discontent /Turn

EFFECTCITY_TRAIT_ROBUST

  • +2 Orders /Turn

EFFECTCITY_TRAIT_ROBUST_ALL

  • +1 Orders /Turn

EFFECTCITY_TRAIT_VIGILANT


EFFECTCITY_TRAIT_VIGILANT_ALL


EFFECTCITY_TRAIT_STRICT


EFFECTCITY_TRAIT_STRICT_ALL


EFFECTCITY_TRAIT_EQUESTRIAN


EFFECTCITY_TRAIT_EQUESTRIAN_ALL


EFFECTCITY_TRAIT_CARPENTER


EFFECTCITY_TRAIT_CARPENTER_ALL


EFFECTCITY_TRAIT_PATHFINDER


EFFECTCITY_TRAIT_PATHFINDER_ALL


EFFECTCITY_TRAIT_CULTIVATOR


EFFECTCITY_TRAIT_CULTIVATOR_ALL


EFFECTCITY_TRAIT_NATURALIST


EFFECTCITY_TRAIT_NATURALIST_ALL


EFFECTCITY_TRAIT_DELVER


EFFECTCITY_TRAIT_DELVER_ALL


EFFECTCITY_TRAIT_DEALMAKER


EFFECTCITY_TRAIT_MISERABLE_ALL

  • -20% Orders

EFFECTCITY_TRAIT_MOURNING_ALL

  • -10% Orders

EFFECTCITY_TRAIT_FAMOUS


EFFECTCITY_TRAIT_DROUGHT_STRICKEN_ALL


EFFECTCITY_UNIT_CARAVAN


EFFECTCITY_PROJECT_WARDENS_OF_THE_WILDS


EFFECTCITY_PROJECT_TRAINING_PITS


EFFECTCITY_PROJECT_WARRIOR_TRADITION

  • -5% Civics
    -10% Discontent
    +10% Training
  • Farm : -10% Output.

EFFECTCITY_PROJECT_MONUMENT_OF_HOPE

  • +25% Culture
    -10% Discontent

EFFECTCITY_PROJECT_ANTICAVALRY_TACTICS

  • -10% Training

EFFECTCITY_PROJECT_BY_THE_NUMBERS

  • -25% Maintenance

EFFECTCITY_PROJECT_SHRINE_OF_THE_UNKNOWN_GOD

  • -10% Discontent
    +10% Money

EFFECTCITY_PROJECT_FORESTRY_GUILD


EFFECTCITY_PROJECT_CODEX_OF_HIGHLAND_WISDOM


EFFECTCITY_PROJECT_TRIBAL_FORUM


EFFECTCITY_PROJECT_PROJECT_ZOOLOGICAL_SOCIETY_PROJECT_ZOO

  • -10% Discontent
    +20% Culture

EFFECTCITY_ZOOLOGICAL_SOCIETY_PROJECT_RESEARCH_CLOISTER

  • +30% Science

EFFECTCITY_PROJECT_THE_SAND_PITS

  • +20% Training
    -20% Discontent