Family Class / Statesmen

Family


Effect City


Ambitions


Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_CENTRALIZATION) Statesmen : 900 1 2 1
Enact link(LAW_CONSTITUTION) Statesmen : 900 2 3 1
Enact link(LAW_ELITES) Statesmen : 900 5 6 1
Enact Four Laws Statesmen : 1000 2 4 1
Enact Eight Laws Statesmen : 1000 5 7 1
Establish Legalism Statesmen : 1000 Clerics : 1000 3 4 2
Control Four Cities Statesmen : 1000 1 2 3
Control Seven Cities Statesmen : 1000 3 5 3
Control 10 Cities Statesmen : 1000 6 8 3
Control Three Connected Cities Statesmen : 1000 Traders : 1000 1 2 3
Control Six Connected Cities Statesmen : 1000 Traders : 1000 3 5 3
Control Nine Connected Cities Statesmen : 1000 Traders : 1000 6 8 3
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000 2 4 6
Build link(IMPROVEMENT_PYRAMIDS) Statesmen : 1000 3 4 9
Build link(IMPROVEMENT_APADANA) Clerics : 1000 Statesmen : 1000 4 5 9
Build link(IMPROVEMENT_MAUSOLEUM) Patrons : 1000 Statesmen : 1000 5 6 9
Build link(IMPROVEMENT_ACROPOLIS) Clerics : 1000 Statesmen : 1000 5 6 9
Control Two link(SPECIALIST_SCRIBE_3,2) Statesmen : 1000 3 5 12
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000 2 5 13
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000 2 5 13
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000 2 5 13
Control link(PROJECT_TREASURY_4), link(PROJECT_FORUM_4), and link(PROJECT_ARCHIVE_4) Artisans : 1000 Patrons : 1000 Statesmen : 1000 7 8 13
Make link(CONCEPT_PEACE_TRIBE,3) with a Tribe Statesmen : 1000 2 3 14
Form link(CONCEPT_ALLIANCE_TRIBE,1) with a Tribe Statesmen : 1000 4 5 14
Make link(DIPLOMACY_PEACE) with Three Tribes or Nations Statesmen : 1000 5 7 14
Make link(DIPLOMACY_PEACE) with All Tribes and Nations Statesmen : 1000 10 10 14
Discover link(TECH_ARCHITECTURE) and link(TECH_JURISPRUDENCE) Statesmen : 1000 Patrons : 1000 6 7 16
Control Two link(UNIT_HOPLITE,2) Statesmen : 1000 4 5 20
Control Two link(UNIT_PHALANGITE,2) Statesmen : 1000 6 7 20
Maintain Four link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000 3 4 21
Maintain Eight link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000 5 7 21
Control Four link(IMPROVEMENT_COURTHOUSE_1,2) Statesmen : 1000 4 5 27
Control Four link(IMPROVEMENT_COURTHOUSE_2,2) Statesmen : 1000 6 7 27
Control Four link(IMPROVEMENT_COURTHOUSE_3,2) Statesmen : 1000 8 9 27
Control Four link(IMPROVEMENT_GARRISON_1,2) Statesmen : 1000 2 3 27
Control Four link(IMPROVEMENT_GARRISON_2,2) Statesmen : 1000 4 5 27
Control Four link(IMPROVEMENT_GARRISON_3,2) Statesmen : 1000 6 7 27
Build a link(IMPROVEMENT_LIBRARY_3), link(IMPROVEMENT_COURTHOUSE_3), and a link(IMPROVEMENT_GARRISON_3) Statesmen : 1000 Sages : 1000 Patrons : 1000 8 9 27
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 2 3 29
Control 20 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 3 4 29
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 4 5 29
Control 50 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 5 6 29
Control 50 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Artisans : 1000 6 7 29
Control 100 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 7 9 29
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000 4 6 4
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000 6 8 4