Family Class / Champions

Family


Effect City


  • +2 Training /Turn

Ambitions


Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_VOLUNTEERS) Champions : 900 4 5 1
Enact link(LAW_ENGINEERING) Champions : 900 4 5 1
Kill Five link(TRIBE_GAULS) Champions : 1000 2 4 4
Kill Five link(TRIBE_VANDALS) Champions : 1000 2 4 4
Kill Five link(TRIBE_DANES) Champions : 1000 2 4 4
Kill Five link(TRIBE_THRACIANS) Champions : 1000 2 4 4
Produce 400 link(YIELD_IRON,1) Champions : 1000 1 2 5
Produce 800 link(YIELD_IRON,1) Champions : 1000 3 4 5
Stockpile 2,000 link(YIELD_TRAINING,1) Champions : 1000 Riders : 1000 Hunters : 1000 2 4 6
Control Six link(IMPROVEMENT_MINE,2) Champions : 1000 1 2 7
Control Six link(IMPROVEMENT_BARRACKS,2) or link(IMPROVEMENT_RANGE,2) Champions : 1000 Hunters : 1000 2 4 8
Build link(IMPROVEMENT_GREAT_ZIGGURAT) Champions : 1000 3 4 9
Build link(IMPROVEMENT_COLOSSUS) Champions : 1000 Artisans : 1000 5 6 9
Control Four link(SPECIALIST_MINER) Specialists Champions : 1000 2 3 11
Control Two link(SPECIALIST_OFFICER_3,2) Champions : 1000 Riders : 1000 Hunters : 1000 3 5 12
Control Six link(PROJECT_WALLS) Artisans : 1000 Champions : 1000 2 3 13
Control Six link(PROJECT_MOAT,2) Artisans : 1000 Champions : 1000 4 5 13
Control Six link(PROJECT_TOWERS) Artisans : 1000 Champions : 1000 6 7 13
Clear Three Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000 1 2 14
Clear Six Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000 3 4 14
Discover link(TECH_COHORTS) and link(TECH_MARTIAL_CODE) Champions : 1000 Clerics : 1000 8 9 16
Kill Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000 1 2 17
Kill 10 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 3 4 17
Kill 15 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 5 6 17
Kill 20 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 7 8 17
Kill Five Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000 3 5 17
Kill 10 Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000 6 8 17
Promote Units Five Times Champions : 1000 Riders : 1000 Hunters : 1000 1 2 18
Promote Units 10 Times Champions : 1000 Riders : 1000 Hunters : 1000 3 4 18
Control Two Max Level Units (link(UNITTRAIT_MELEE) and link(UNITTRAIT_RANGED)) Champions : 1000 Riders : 1000 Hunters : 1000 5 6 18
Control Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000 1 1 19
Control Two link(UNITTRAIT_RANGED) and Two link(UNITTRAIT_MOUNTED) Units Champions : 1000 Riders : 1000 Hunters : 1000 2 4 19
Control Five link(UNIT_POLYBOLOS,2) or link(UNIT_CATAPHRACT,2) Champions : 1000 Riders : 1000 Hunters : 1000 6 7 19
Control Five link(UNIT_SWORDSMAN,2) or link(UNIT_PIKEMAN,2) Champions : 1000 6 7 19
Control 20 Military Units (Five link(UNIT_CATAPHRACT,2)) Champions : 1000 Riders : 1000 Hunters : 1000 8 9 19
Control Two link(UNIT_AFRICAN_ELEPHANT,2) Champions : 1000 4 5 20
Control Two link(UNIT_TURRETED_ELEPHANT,2) Champions : 1000 6 7 20
Control Two link(UNIT_HASTATUS,2) Champions : 1000 4 5 20
Control Two link(UNIT_LEGIONARY,2) Champions : 1000 6 7 20
Field Four link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000 2 3 21
Field Eight link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000 4 6 21
Recapture One City Champions : 1000 Riders : 1000 Hunters : 1000 3 4 25
Recapture Two Cities Champions : 1000 Riders : 1000 Hunters : 1000 5 6 25
Recapture Three Cities Champions : 1000 Riders : 1000 Hunters : 1000 7 8 25
Capture Two Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000 4 5 25
Capture a Foreign link(CONCEPT_CAPITAL) Champions : 1000 Riders : 1000 Hunters : 1000 6 7 25
Capture Five Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000 8 9 25