AMBITIONS

Name Family Class: weight Min Tier Max Tier Ambition Class
Enact link(LAW_EPICS) Artisans : 900 1 2 1
Enact link(LAW_EXPLORATION) Hunters : 900 1 2 1
Enact link(LAW_SLAVERY) Landowners : 900 1 2 1
Enact link(LAW_FREEDOM) Hunters : 900 1 2 1
Enact link(LAW_CENTRALIZATION) Statesmen : 900 1 2 1
Enact link(LAW_VASSALAGE) Patrons : 900 1 2 1
Enact link(LAW_TYRANNY) Landowners : 900 2 3 1
Enact link(LAW_CONSTITUTION) Statesmen : 900 2 3 1
Enact link(LAW_COLONIES) Landowners : 900 2 3 1
Enact link(LAW_SERFDOM) Patrons : 900 2 3 1
Enact link(LAW_MONOTHEISM) Clerics : 900 3 4 1
Enact link(LAW_POLYTHEISM) Patrons : 900 3 4 1
Enact link(LAW_DIVINE_RULE) Clerics : 900 3 4 1
Enact link(LAW_TOLERANCE) Sages : 900 4 5 1
Enact link(LAW_ORTHODOXY) Clerics : 900 4 5 1
Enact link(LAW_PROFESSIONAL_ARMY) Riders : 900 4 5 1
Enact link(LAW_VOLUNTEERS) Champions : 900 4 5 1
Enact link(LAW_PHILOSOPHY) Sages : 900 4 5 1
Enact link(LAW_ENGINEERING) Champions : 900 4 5 1
Enact link(LAW_ICONOGRAPHY) Patrons : 900 6 7 1
Enact link(LAW_CALLIGRAPHY) Artisans : 900 6 7 1
Enact link(LAW_PILGRIMAGE) Hunters : 900 6 7 1
Enact link(LAW_HOLY_WAR) Clerics : 900 6 7 1
Enact link(LAW_GUILDS) Traders : 900 5 6 1
Enact link(LAW_ELITES) Statesmen : 900 5 6 1
Enact link(LAW_AUTARKY) Riders : 900 6 7 1
Enact link(LAW_TRADE_LEAGUE) Traders : 900 6 7 1
Enact link(LAW_COIN_DEBASEMENT) Landowners : 900 6 7 1
Enact link(LAW_MONETARY_REFORM) Traders : 900 6 7 1
Enact Four Laws Statesmen : 1000 2 4 1
Enact Eight Laws Statesmen : 1000 5 7 1
All link(CONCEPT_FAMILY,2) link(OPINIONFAMILY_FRIENDLY), Enact All Laws Clerics : 1000 Sages : 1000 10 10 1
Establish Veneration Patrons : 1000 Clerics : 1000 3 4 2
Establish Mythology Artisans : 1000 Clerics : 1000 3 4 2
Establish Legalism Statesmen : 1000 Clerics : 1000 3 4 2
Establish Revelation Riders : 1000 Clerics : 1000 4 5 2
Establish Dualism Sages : 1000 Clerics : 1000 4 5 2
Establish Gnosticism Hunters : 1000 Clerics : 1000 4 5 2
Establish Enlightenment Landowners : 1000 Clerics : 1000 5 6 2
Establish Redemption Traders : 1000 Clerics : 1000 5 6 2
Control Four Cities Statesmen : 1000 1 2 3
Control Seven Cities Statesmen : 1000 3 5 3
Control 10 Cities Statesmen : 1000 6 8 3
Control Three Connected Cities Statesmen : 1000 Traders : 1000 1 2 3
Control Six Connected Cities Statesmen : 1000 Traders : 1000 3 5 3
Control Nine Connected Cities Statesmen : 1000 Traders : 1000 6 8 3
Kill Five link(TRIBE_GAULS) Champions : 1000 2 4 4
Kill Five link(TRIBE_VANDALS) Champions : 1000 2 4 4
Kill Five link(TRIBE_DANES) Champions : 1000 2 4 4
Kill Five link(TRIBE_THRACIANS) Champions : 1000 2 4 4
Kill Five link(TRIBE_SCYTHIANS) Riders : 1000 2 4 4
Kill Five link(TRIBE_NUMIDIANS) Riders : 1000 2 4 4
Produce 400 link(YIELD_FOOD,1) Landowners : 1000 1 2 5
Produce 800 link(YIELD_FOOD,1) Landowners : 1000 3 4 5
Produce 400 link(YIELD_WOOD,1) Artisans : 1000 1 2 5
Produce 800 link(YIELD_WOOD,1) Artisans : 1000 3 4 5
Produce 400 link(YIELD_STONE,1) Patrons : 1000 1 2 5
Produce 800 link(YIELD_STONE,1) Patrons : 1000 3 4 5
Produce 400 link(YIELD_IRON,1) Champions : 1000 1 2 5
Produce 800 link(YIELD_IRON,1) Champions : 1000 3 4 5
+20 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 4 5 5
+50 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_WOOD,1), and link(YIELD_STONE,1) / Turn Landowners : 1000 Traders : 1000 6 7 5
+100 link(YIELD_FOOD,1), link(YIELD_IRON,1), link(YIELD_STONE,1), and link(YIELD_WOOD,1) / Turn Landowners : 1000 Traders : 1000 8 9 5
Stockpile 2,000 link(YIELD_CIVICS,1) Statesmen : 1000 Clerics : 1000 Traders : 1000 2 4 6
Stockpile 2,000 link(YIELD_TRAINING,1) Champions : 1000 Riders : 1000 Hunters : 1000 2 4 6
Stockpile 2,000 link(YIELD_MONEY,1) Traders : 1000 3 4 6
Stockpile 5,000 link(YIELD_MONEY,1) Traders : 1000 5 6 6
Stockpile 10,000 link(YIELD_MONEY,1) Traders : 1000 7 8 6
Control Five link(UNIT_WORKER,2) Landowners : 1000 1 2 7
Control Six link(IMPROVEMENT_FARM,2) Landowners : 1000 1 2 7
Control Six link(IMPROVEMENT_MINE,2) Champions : 1000 1 2 7
Control Six link(IMPROVEMENT_QUARRY,2) Patrons : 1000 1 2 7
Control Six link(IMPROVEMENT_LUMBERMILL,2) Artisans : 1000 2 3 7
Control Six link(IMPROVEMENT_PASTURE,2) Landowners : 1000 Riders : 1000 2 3 7
Control Six link(IMPROVEMENT_CAMP,2) Hunters : 1000 1 2 7
Control Six link(IMPROVEMENT_GROVE,2) Landowners : 1000 Patrons : 1000 3 4 7
Control Six link(IMPROVEMENT_NETS,2) Hunters : 1000 3 4 7
Control Four link(IMPROVEMENT_HARBOR,2) Artisans : 1000 5 7 8
Control Four link(IMPROVEMENT_GRANARY,2) Landowners : 1000 2 4 8
Control Six link(IMPROVEMENT_BARRACKS,2) or link(IMPROVEMENT_RANGE,2) Champions : 1000 Hunters : 1000 2 4 8
Control Eight link(IMPROVEMENT_TOWN,2) Landowners : 1000 Traders : 1000 8 9 8
Control Six link(IMPROVEMENT_PASTURE,2), link(IMPROVEMENT_CAMP,2), link(IMPROVEMENT_GROVE,2), or link(IMPROVEMENT_NETS) Landowners : 1000 2 4 8
Repair Four Improvements Landowners : 1000 2 4 8
Repair Eight Improvements Landowners : 1000 5 7 8
Build link(IMPROVEMENT_PYRAMIDS) Statesmen : 1000 3 4 9
Build link(IMPROVEMENT_GREAT_ZIGGURAT) Champions : 1000 3 4 9
Build link(IMPROVEMENT_ORACLE) Clerics : 1000 Sages : 1000 3 4 9
Build link(IMPROVEMENT_HANGING_GARDENS) Landowners : 1000 Sages : 1000 3 4 9
Build link(IMPROVEMENT_NECROPOLIS) Clerics : 1000 Patrons : 1000 4 5 9
Build link(IMPROVEMENT_ISHTAR_GATE) Patrons : 1000 Artisans : 1000 4 5 9
Build link(IMPROVEMENT_LIGHTHOUSE) Traders : 1000 4 5 9
Build link(IMPROVEMENT_APADANA) Clerics : 1000 Statesmen : 1000 4 5 9
Build link(IMPROVEMENT_MAUSOLEUM) Patrons : 1000 Statesmen : 1000 5 6 9
Build link(IMPROVEMENT_ACROPOLIS) Clerics : 1000 Statesmen : 1000 5 6 9
Build link(IMPROVEMENT_COLOSSUS) Champions : 1000 Artisans : 1000 5 6 9
Build link(IMPROVEMENT_MUSAEUM) Patrons : 1000 Sages : 1000 5 6 9
Build link(IMPROVEMENT_CIRCUS_MAXIMUS) Riders : 1000 6 7 9
Build link(IMPROVEMENT_PANTHEON) Patrons : 1000 Clerics : 1000 6 7 9
Build link(IMPROVEMENT_HAGIA_SOPHIA) Patrons : 1000 Clerics : 1000 6 7 9
Build link(IMPROVEMENT_VIA_RECTA_SOUK) Patrons : 1000 Landowners : 1000 6 7 9
Control Five link(CULTURE_DEVELOPING) Cities Patrons : 1000 2 3 10
Control Four link(CULTURE_STRONG) Cities Patrons : 1000 4 5 10
Control Three link(CULTURE_LEGENDARY) Cities Patrons : 1000 6 7 10
Control Six link(CULTURE_LEGENDARY) Cities Patrons : 1000 10 10 10
Control Two Wonders (One Strong) Patrons : 1000 5 7 10
Control Four Wonders (One Legendary) Patrons : 1000 8 9 10
Control Seven Wonders Patrons : 1000 Artisans : 1000 10 10 10
Control Four link(SPECIALIST_FARMER) Specialists Landowners : 1000 1 2 11
Control Four link(SPECIALIST_MINER) Specialists Champions : 1000 2 3 11
Control Four link(SPECIALIST_STONECUTTER) Specialists Patrons : 1000 3 4 11
Control Four link(SPECIALIST_WOODCUTTER) Specialists Sages : 1000 3 5 11
Control Two link(SPECIALIST_ACOLYTE_3,2) Clerics : 1000 2 4 12
Control Two link(SPECIALIST_POET_3,2) Patrons : 1000 3 5 12
Control Two link(SPECIALIST_OFFICER_3,2) Champions : 1000 Riders : 1000 Hunters : 1000 3 5 12
Control Two link(SPECIALIST_SCRIBE_3,2) Statesmen : 1000 3 5 12
Control Two link(SPECIALIST_MONK_3,2) Patrons : 1000 Clerics : 1000 4 6 12
Control Two link(SPECIALIST_DOCTOR_3,2) Landowners : 1000 Sages : 1000 4 6 12
Control Two link(SPECIALIST_PRIEST_3,2) Landowners : 1000 Clerics : 1000 5 7 12
Control Two link(SPECIALIST_SHOPKEEPER_3,2) Traders : 1000 5 7 12
Control Two link(SPECIALIST_PHILOSOPHER_3,2) Sages : 1000 5 7 12
Control Three link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 1 2 12
Control 10 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 3 4 12
Control 20 link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 5 6 12
Control Five Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 6 7 12
Control 10 Elder link(CONCEPT_SPECIALIST,2) Artisans : 1000 Landowners : 1000 8 9 12
Control Six link(PROJECT_WALLS) Artisans : 1000 Champions : 1000 2 3 13
Control Six link(PROJECT_MOAT,2) Artisans : 1000 Champions : 1000 4 5 13
Control Six link(PROJECT_TOWERS) Artisans : 1000 Champions : 1000 6 7 13
Control Six link(EFFECTCITY_PROJECT_TREASURY,2) Statesmen : 1000 Traders : 1000 2 5 13
Control Six link(EFFECTCITY_PROJECT_FORUM,2) Statesmen : 1000 2 5 13
Control Six link(EFFECTCITY_PROJECT_ARCHIVE,2) Statesmen : 1000 Sages : 1000 2 5 13
Complete Six link(PROJECT_FESTIVAL,2) Landowners : 1000 1 3 13
Complete Six link(PROJECT_CONVOY,2) Traders : 1000 4 6 13
Control link(PROJECT_TREASURY_4), link(PROJECT_FORUM_4), and link(PROJECT_ARCHIVE_4) Artisans : 1000 Patrons : 1000 Statesmen : 1000 7 8 13
Clear Three Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000 1 2 14
Clear Six Tribal Sites Champions : 1000 Riders : 1000 Hunters : 1000 3 4 14
Make link(CONCEPT_PEACE_TRIBE,3) with a Tribe Statesmen : 1000 2 3 14
Form link(CONCEPT_ALLIANCE_TRIBE,1) with a Tribe Statesmen : 1000 4 5 14
Make link(DIPLOMACY_PEACE) with Three Tribes or Nations Statesmen : 1000 5 7 14
Make link(DIPLOMACY_PEACE) with All Tribes and Nations Statesmen : 1000 10 10 14
Establish a link(CONCEPT_STATE_RELIGION) Clerics : 1000 2 3 15
Found a link(CONCEPT_WORLD_RELIGION) Patrons : 1000 Artisans : 1000 3 4 15
Establish a link(CONCEPT_THEOLOGY) Clerics : 1000 4 5 15
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x4) Clerics : 1000 3 4 15
link(CONCEPT_SPREAD_RELIGION,1) link(CONCEPT_RELIGION) (x8) Clerics : 1000 5 6 15
Discover Six Technologies Sages : 1000 1 3 16
Discover Eight Technologies Sages : 1000 4 6 16
Discover link(TECH_SCHOLARSHIP) and link(TECH_VAULTING) Sages : 1000 Artisans : 1000 6 7 16
Discover link(TECH_ARCHITECTURE) and link(TECH_JURISPRUDENCE) Statesmen : 1000 Patrons : 1000 6 7 16
Discover link(TECH_DOCTRINE) and link(TECH_FISCAL_POLICY) Traders : 1000 7 8 16
Discover link(TECH_PORTCULLIS) and link(TECH_CHAIN_DRIVE) Landowners : 1000 7 8 16
Discover link(TECH_WINDLASS) and link(TECH_LATEEN_SAIL) Traders : 1000 Hunters : 1000 7 8 16
Discover link(TECH_COHORTS) and link(TECH_MARTIAL_CODE) Champions : 1000 Clerics : 1000 8 9 16
Discover link(TECH_BODKIN_ARROW) and link(TECH_BALLISTICS) Hunters : 1000 8 9 16
Discover link(TECH_BARDING) and link(TECH_INFANTRY_SQUARE) Riders : 1000 8 9 16
Kill Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000 1 2 17
Kill 10 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 3 4 17
Kill 15 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 5 6 17
Kill 20 Military Units Champions : 1000 Riders : 1000 Hunters : 1000 7 8 17
Kill Five Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000 3 5 17
Kill 10 Military Units with Leader as link(CONCEPT_GENERAL) Champions : 1000 Riders : 1000 Hunters : 1000 6 8 17
Promote Units Five Times Champions : 1000 Riders : 1000 Hunters : 1000 1 2 18
Promote Units 10 Times Champions : 1000 Riders : 1000 Hunters : 1000 3 4 18
Control Two Max Level Units (link(UNITTRAIT_MELEE) and link(UNITTRAIT_RANGED)) Champions : 1000 Riders : 1000 Hunters : 1000 5 6 18
Control Five Military Units Champions : 1000 Riders : 1000 Hunters : 1000 1 1 19
Control Five link(UNITTRAIT_RANGED) Units Hunters : 1000 2 3 19
Control Five link(UNITTRAIT_MOUNTED) Units Riders : 1000 3 4 19
Control Three link(UNITTRAIT_SIEGE) Units Artisans : 1000 4 5 19
Control Two link(UNITTRAIT_RANGED) and Two link(UNITTRAIT_MOUNTED) Units Champions : 1000 Riders : 1000 Hunters : 1000 2 4 19
Control Five link(UNIT_LONGBOWMAN,2) or link(UNIT_CROSSBOWMAN,2) Hunters : 1000 5 6 19
Control Five link(UNIT_POLYBOLOS,2) or link(UNIT_CATAPHRACT,2) Champions : 1000 Riders : 1000 Hunters : 1000 6 7 19
Control Five link(UNIT_SWORDSMAN,2) or link(UNIT_PIKEMAN,2) Champions : 1000 6 7 19
Control 20 Military Units (Five link(UNIT_CATAPHRACT,2)) Champions : 1000 Riders : 1000 Hunters : 1000 8 9 19
Control Two link(UNIT_BATTERING_RAM,2) Artisans : 1000 4 5 20
Control Two link(UNIT_SIEGE_TOWER,2) Artisans : 1000 6 7 20
Control Two link(UNIT_AKKADIAN_ARCHER,2) Hunters : 1000 4 5 20
Control Two link(UNIT_CIMMERIAN_ARCHER,2) Hunters : 1000 6 7 20
Control Two link(UNIT_AFRICAN_ELEPHANT,2) Champions : 1000 4 5 20
Control Two link(UNIT_TURRETED_ELEPHANT,2) Champions : 1000 6 7 20
Control Two link(UNIT_LIGHT_CHARIOT,2) Landowners : 1000 4 5 20
Control Two link(UNIT_KUSHITE_CAVALRY,2) Landowners : 1000 6 7 20
Control Two link(UNIT_HOPLITE,2) Statesmen : 1000 4 5 20
Control Two link(UNIT_PHALANGITE,2) Statesmen : 1000 6 7 20
Control Two link(UNIT_PALTON_CAVALRY,2) Riders : 1000 4 5 20
Control Two link(UNIT_CATAPHRACT_ARCHER,2) Riders : 1000 6 7 20
Control Two link(UNIT_HASTATUS,2) Champions : 1000 4 5 20
Control Two link(UNIT_LEGIONARY,2) Champions : 1000 6 7 20
Add Two Courtiers Patrons : 1000 2 4 21
Add Four Courtiers Patrons : 1000 5 7 21
Field Four link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000 2 3 21
Maintain Four link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000 3 4 21
Field Eight link(CONCEPT_GENERAL,2) Champions : 1000 Riders : 1000 Hunters : 1000 4 6 21
Maintain Eight link(CONCEPT_GOVERNOR,2) Statesmen : 1000 Patrons : 1000 5 7 21
Reveal 40% of the Map Traders : 1000 Hunters : 1000 3 4 22
Reveal 60% of the Map Traders : 1000 Hunters : 1000 5 6 22
Reveal 80% of the Map Traders : 1000 Hunters : 1000 7 8 22
Complete Two link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000 2 3 23
Complete Four link(CONCEPT_CARAVAN_MISSION,2) Traders : 1000 4 5 23
Send Two link(CONCEPT_LUXURY) to Tribes Traders : 1000 2 4 24
Send Four link(CONCEPT_LUXURY) to Foreign Nations Traders : 1000 3 5 24
Send Six link(CONCEPT_LUXURY) to Families Traders : 1000 4 6 24
Control Eight link(CONCEPT_LUXURY) Traders : 1000 5 7 24
Send link(RESOURCE_DYE) and link(RESOURCE_PEARL) to a Tribe Traders : 1000 3 5 24
Send link(RESOURCE_HONEY), link(RESOURCE_INCENSE), link(RESOURCE_LAVENDER), link(RESOURCE_OLIVE), and link(RESOURCE_WINE) to other Nations Traders : 1000 4 6 24
Recapture One City Champions : 1000 Riders : 1000 Hunters : 1000 3 4 25
Recapture Two Cities Champions : 1000 Riders : 1000 Hunters : 1000 5 6 25
Recapture Three Cities Champions : 1000 Riders : 1000 Hunters : 1000 7 8 25
Capture Two Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000 4 5 25
Capture a Foreign link(CONCEPT_CAPITAL) Champions : 1000 Riders : 1000 Hunters : 1000 6 7 25
Capture Five Foreign Cities Champions : 1000 Riders : 1000 Hunters : 1000 8 9 25
Control 10 link(CONCEPT_POPULATION) Landowners : 1000 1 2 26
Control 30 link(CONCEPT_POPULATION) Landowners : 1000 4 5 26
Control 100 link(CONCEPT_POPULATION) Landowners : 1000 6 7 26
Control Four link(IMPROVEMENT_BATHS_1) Sages : 1000 4 5 27
Control Four link(IMPROVEMENT_BATHS_2) Sages : 1000 6 7 27
Control Four link(IMPROVEMENT_BATHS_3) Sages : 1000 8 9 27
Control Four link(IMPROVEMENT_THEATER_1,2) Patrons : 1000 2 3 27
Control Four link(IMPROVEMENT_THEATER_2,2) Patrons : 1000 4 5 27
Control Four link(IMPROVEMENT_THEATER_3,2) Patrons : 1000 6 7 27
Control Four link(IMPROVEMENT_MARKET_1,2) Traders : 1000 4 5 27
Control Four link(IMPROVEMENT_MARKET_2,2) Traders : 1000 6 7 27
Control Four link(IMPROVEMENT_MARKET_3,2) Traders : 1000 8 9 27
Control Four link(IMPROVEMENT_LIBRARY_1,2) Sages : 1000 4 5 27
Control Four link(IMPROVEMENT_LIBRARY_2,2) Sages : 1000 6 7 27
Control Four link(IMPROVEMENT_LIBRARY_3,2) Sages : 1000 8 9 27
Control Four link(IMPROVEMENT_COURTHOUSE_1,2) Statesmen : 1000 4 5 27
Control Four link(IMPROVEMENT_COURTHOUSE_2,2) Statesmen : 1000 6 7 27
Control Four link(IMPROVEMENT_COURTHOUSE_3,2) Statesmen : 1000 8 9 27
Control Four link(IMPROVEMENT_GARRISON_1,2) Statesmen : 1000 2 3 27
Control Four link(IMPROVEMENT_GARRISON_2,2) Statesmen : 1000 4 5 27
Control Four link(IMPROVEMENT_GARRISON_3,2) Statesmen : 1000 6 7 27
Build an link(IMPROVEMENT_THEATER_3), link(IMPROVEMENT_BATHS_3), and a link(IMPROVEMENT_MARKET_3) Patrons : 1000 Artisans : 1000 Traders : 1000 8 9 27
Build a link(IMPROVEMENT_LIBRARY_3), link(IMPROVEMENT_COURTHOUSE_3), and a link(IMPROVEMENT_GARRISON_3) Statesmen : 1000 Sages : 1000 Patrons : 1000 8 9 27
Control Eight link(IMPROVEMENTCLASS_SHRINE,2) Clerics : 1000 3 5 28
Control Four link(IMPROVEMENTCLASS_MONASTERY,2) Clerics : 1000 3 4 28
Control Four link(IMPROVEMENTCLASS_TEMPLE,2) Clerics : 1000 5 6 28
Control Three link(IMPROVEMENTCLASS_CATHEDRAL,2) Clerics : 1000 7 8 28
Control Six link(IMPROVEMENTCLASS_CATHEDRAL,2) and Two link(IMPROVEMENTCLASS_HOLY_SITE,2) Clerics : 1000 10 10 28
Control Six link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 2 3 29
Control 20 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 3 4 29
Control 20 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Traders : 1000 Sages : 1000 Artisans : 1000 4 5 29
Control 50 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 5 6 29
Control 50 link(CONCEPT_URBAN) link(CONCEPT_IMPROVEMENT,2) Patrons : 1000 Statesmen : 1000 Artisans : 1000 6 7 29
Control 100 link(TERRAIN_URBAN) Tiles Patrons : 1000 Statesmen : 1000 Artisans : 1000 7 9 29
Capture Two Cities 3 4
Capture Three Cities 5 6
Capture Four Cities 7 8
Clear Three Tribal Sites 2 6
Control Six link(IMPROVEMENT_TEMPLE_ZOROASTRIANISM,2) 5 8
Control Six link(IMPROVEMENT_TEMPLE_JUDAISM,2) 5 8
Control Three link(IMPROVEMENT_CATHEDRAL_CHRISTIANITY,2) 6 9
Control Three link(IMPROVEMENT_CATHEDRAL_MANICHAEISM,2) 6 9
Complete Three Inquiries 1 3
Found Two Cities 2 4
Kill 10 Enemy Nation Units 3 5
Kill Five Tribal Enemies 1 3
Control link(IMPROVEMENT_COLOSSUS) 4 6
Control link(IMPROVEMENT_HOLY_SITE_ZOROASTRIANISM) 4 6
Control link(IMPROVEMENT_HOLY_SITE_JUDAISM) 4 6
Control link(IMPROVEMENT_HOLY_SITE_CHRISTIANITY) 4 6
Control link(IMPROVEMENT_HOLY_SITE_MANICHAEISM) 4 6
Have an link(COUNCIL_AMBASSADOR), link(COUNCIL_CHANCELLOR) and link(COUNCIL_SPYMASTER) of your link(CONCEPT_STATE_RELIGION) 4 6
Kill the link(TRAIT_RIGHTFUL_HEIR) 2 6
Control the link(CONCEPT_HOLY_CITY) of your link(CONCEPT_STATE_RELIGION) 2 5
Control Four link(CONCEPT_AGENT_NETWORK,2) Statesmen : 1000 Landowners : 1000 4 6 4
Control Six link(CONCEPT_AGENT,2) Statesmen : 1000 Landowners : 1000 6 8 4
Control Five Naval Units 3 4 19
Gain the link(CONCEPT_COGNOMEN) link(COGNOMEN_GREAT) 10 10
Control All Four link(CONCEPT_HOLY_CITY,2) 10 10
Destroy the Rival Nation 10 10